Sword N Shield Arabic Islamic Realisric And Historic

by petrohands-designs in Models

ali's sword & shield 

- [ USAGE ]
- A low-poly triangulated 3d model that can used for games,VR,A
- [CONTENT]
- .fbx, .obj, .stl,collada and blend file 
formates, each in separate RAR
- General PBR metalrough   including   [BaseColor, Normal, Metallic, Roughness and Ambient Occlusion]
- Unity 5 stabdard metallic  including  [AlbedoTransparency, Normal, MetallicSmoothness, Emission]
- unreal engine 4 (packed)  including  [BaseColor, OcclusionRoughnessMetallic, normal,  Emissive]
- you can ask for an other texture maps or formats or resolution (1-8k)
- every single mesh/texture formate is in separate RAR for easy usage and downloading and appropriately named  
- [GEOMETRY]
- the sword 
       - tris: 1120
       - Vertices: 567
- the shield
       - tris: 1440
       - Vertices: 814
- [TEXTURES ]
- the texture are in 2k and you can ask for other resolution [1-8k].
- all textures are in .png format
- you can ask for an other texture maps or formats or resolution (1-8k)
- [ GENERAL ]
- Clean and optimized topology is used for maximum polygon efficiency,only tris , no [n-ngons ,double faces, flipped faces, overlapping faces, inverted normals or stray vertices].
- All preview images are raw renders without any post production or editing and rendered using cycles renderer of blender 2.8
- No mirrored/overlapping uvs 
- Model is built to real-world scale
- Model Dimensions for the sword: 1.1m x 0.088m x 0.25m
- This model contains 2 objects with 2 separate UV-maps, collected in one group
- All  objects and textures  are named appropriately
- No third-party renderer or plug-ins
- Normal map was baked from a high poly model to provide great detail while minimizing the polygon count. Hand painted realistic textures created in substance painter
- Model unwrapped manually to make most efficient use of the UV space
- Object pivot points at 0,0,0
- No cleaning up necessary, just drop your models into the scene and start rendering.
- If you have any questions or any change , please feel free to  contact me  i'll what i can do 
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