Iwi X95 Assualt Modeling Tutorial
We Create this model in Blender and we use boxcutter and Hardops Add-Ons
For Unwraping we use Rizomuv
And for texturing we use Substance painter
In this tutorial, we try to make this model like real weapon
But we want to have a nice topology
we don't wanna use triangulate so we don't have any issue of over model
Over model have 20K Polyguns
Other Items have 10k Polygons
We create so many details in substance painter
so this is help us for lower polygons
Blend,Max,Obj,Fbx
420 Min 1080 Video
4 Parts Modeling
2 Parts Texturing
And 3 Bonus Modeling And Texturing
Burris Optic
Streamlight
Foregrip
Published | about 2 months ago |
Blender Version | 3.3 |
Render Engine Used | Cycles |
Misc Data | Uvs-Unwrapped, Low-High-Resolution, Normal-Mapped, Textured |
License | Creative Commons |
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