4K Terrain Pack Volume 03
Terrain heightmaps don't look good when rendered?
Subdivisions are the main factor of getting the highest details, you can try increasing Subdivision count to capture more details, or you can activate Adaptive subdivision in Blender (Recommended) or what is known as Micro Displacement to get the highest details possible without slowing down your viewport performance.
Another Trick you may try is to use the Diffuse Map as Bump Map, doesn't always work, but worth the try.
Choose a product version:
-
$14.99 Standard User License
For personal use and one commercial project (up to 2,000 sales or 20,000)
-
$19.99 Extended Commercial License
For use on an unlimited number of commercial projects with no limits on sales or views.
Dev Fund Contributor | |
Published | over 1 year ago |
Blender Version | 4.2, 3.6, 3.3 |
Render Engine Used | Arnold, Blender-Internal, Cycles, Eevee, Octane, Vray |
License | Royalty Free |
Have questions before purchasing?
Contact the Creator with your questions right now.
Login to Message
Tags:
microdisplacement, blender game environment, film terrains, 3d alpha, rocky-terrain, 2D Game Assets, 3d environment, ground pbr texture, movie terrains, dunes, craters, loveblender, 3d-blender, displacement, dry terrain, ground texture, dune, #desert, desert rock material, displacement map, sand, 3D Landscapes, 4k textures, organic material, organicmaterial, alien planet, 3d blender micro-displacement, desertrock, landscape design, desert rock, scifi, rocky planet, 4k pbr textures, Heightmap, 4k, 4k-materials, alpha maps, high quality materials, terrain pack, alpha texture, cinematic terrains, scifi terrains, 3d natural environment creation, high quality terrains