As a Senior Trainer & Mentor, Helge Maus teaches 3D-, VFX & Game software and workflows for over 20 years.
He delivers with his company pixeltrain | 3d | vfx | animation | game dev in-house & remote training, workshops and coaching for the 3d, vfx & games industry.
He loves working with Indies and companies adapting FOSS software like Blender and Godot into their pipeline. His strong industry background in teaching Houdini FX, Unity, Cinema 4D, Nuke, and Maya over many years helps him to train artists from the industry within a wide production context.
His focus lies in teaching tools from the ground up in a structured and practice-proven way with the whole workflow in mind.
He is a strong believer in understanding the fundamentals and building on them to make artists life more fun and efficient.