Zcloth

by Valentin in Addons


Installation:

  1. Download the "zcloth-[version].zip" file.
  2. Open Blender.
  3. Go to Edit -> Preferences.
  4. In the "Get Extensions" tab press on the "Extensions Settings" arrow next to the "Repositories" dropdown and press on "Install from disk".
  5. Locate the .zip file and press "Install from disk".
  6. Wait until it registers.
  7. Restart Blender.

Documentation:


Tools:

  • Cloth (Geometry Nodes): Its primary function is to create non-destructive cloth simulation by letting you play with the density of your mesh at any moment.
    It also gives you the possibility to use any object of your scene as a pin for your simulation. The pin acts in a different way as the default one.
    > Subdivision Level: Split the faces of the mesh into smaller faces, giving it a smooth appearance.
    > Create Pin Group: Creates an empty Vertex group named "pin" on the selected mesh.
    The pin group is used in the Output attributes of the Geometry Nodes by default.
    > Pin Object: Use the selected object as a pin. An object can't pin itself.
    > Pin Influence: How much does the pin object influence the cloth.
  • Fuzz (Geometry Nodes): Creates fuzz on the mesh.
    > Resolution: Resolution of the curves used to generate the fuzz. To use noise on the fuzz it is recommended to set the Resolution to at least 32.
    > Density: Density of fuzz.
    > Density Multiplier: Multiply the density of fuzz.
    > Scale: General scale of the fuzz.
    > Scale Random Min: Scale of the smallest strand of fuzz.
    > Scale Random Max: Scale of the biggest strand of fuzz.
    > Rotation Random: Amount of random rotation for each strand of fuzz.
    > Seed: Seed of the distribution of fuzz on the mesh.
    > Noise Scale: General scale of the noise.
    > Noise Detail: Number of noise octaves. Higher values give more detailed noise but increase render time.
    > Noise Distortion: Amount of distortion.
    > Noise Seed: Seed of the noise.
    > Curve Resolution: Number of points for each loop forming a strand of fuzz.
    > Curves Radius: Distance of the points from the origin.

Choose a product version:

  • $15 Personnal License

  • $50 Indie License

  • $100 Studio License

Sales 10+
Dev Fund Contributor
Published 9 months ago
Blender Version 4.2
Extension Type Legacy Add-on
License GPL
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