World Align

by Nick Barre in Scripts and Addons


Have you ever faced one of the following issues?

  • Bake the rotation angles of a rotated object with reseted transforms
  • Orient the object parallel to the world, with reseted transforms
  • Align a cylinder with an odd number of segments

What if it's a 3D scan or a high-poly model with an unknown rotation and tons of polygons?

As modeller I had all this headache. But the worst thing for me is to measure it all by eye. After another headache of aligning the 3D scan, I finally decided to create this addon and put the end to this monkey job :)

How does World Align add-on work?

All you have to do is to select face(s) on some two sides of a mesh, and your object will be world aligned or the rotation angles will baked into transforms (by option)

Key features of this add-on:

  • The two sides of the model may not be perpendicular
  • The ability to select multiple faces for each side. This is very useful if the surface is not perfect and has some noise (e.g. 3D scans)


Sales 100+
Customer Ratings 5
Average Rating
Dev Fund Contributor
Published 11 months ago
Software Version 2.8, 2.81, 2.82, 2.83, 2.9, 2.91
License Creative Commons
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