Weight Painting Suite Tools

by AhabDev in Addons


This addon is specifically designed to attach well-topologized garments to 3D humanoids intended for use in video game engines, ensuring compliance with current industry standards.

In order to achive this, it offers a comprehensive set of tools designed to meet most requirements you might encounter when attaching said garments to your characters, along with additional features to simplify specific tasks.

 Easily add clothes to your characters with just a few clicks and achieve game-ready results instantly! 


Ease of Installation and Expansion - Future Updates:

The add-on is structured as a single script with a modular design. It is straightforward for experienced coders to understand and modify. Users with less coding experience but specific requirements (such as adding a unique step (operator) to the pie menu or the UI panel) are encouraged to contact me via email. Your suggestions could be incorporated into future revisions of the add-on. I am always eager to improve my tools for everybody's sake!

Operators Overview:

Attaching garments & Detaching garments & Painting Weights

All the essential operators required to seamlessly begin weight painting on humanoid meshes for your garments.


Individual VG modification: 

Copy and modify individual vertex groups to fix complex garments such as skirts or similar items.

Auto resting pose: 

Automatically sets the current armature pose as the new resting pose and ensures the mesh follows it, even if keyshapes are present.

Mirror poses manually or atomatically:

Transfer armature weights partially with a bone filter: 

utorials: 

Tutorials:

A section that is regularly updated with new tutorials for specific cases and examples.



Updates Log – version 1.0.7

  • Add more new tutorials.
  • Add new operators to mirror manually or automatically individual VG.
  • Add new operator to transfer weights partially using a bone filter.

  • Updates Log – up to version 1.0.6

  • Fixed Automatic Resting Pose operator bug.
  • Add new pie menu operators (I): save and load poses through JSON files
  • Add new pie menu operators (II): hide and show armatures and all its nested meshes.
  • Added multiple tutorials on how to use specific operators under a designated foldout.
  • Fixed the installation hotkey bug.
  • Added operators for single copy and modification of vertex groups.
  • Introduced an operator to automatically apply a new resting pose and bypass meshes with keyshapes.
  • Split options to attach and detach garments, with the choice of keeping or deleting the vertex groups.
  • Fixed bug for Individual vertex groups Editor Operator

  • Why choose this add-on over others? The answer is straightforward and authentic: I use this add-on almost every day in my own projects. There's no over-hyped marketing here, just a solid, dependable tool that I've crafted to meet a specific range of needs – and I'm confident it will do the same for you.

    No tool can claim to be the perfect solution for every garment-related challenge – and any experienced user knows that sometimes manual fixing is unavoidable – so I don’t intend to oversell or mislead. What I offer instead is a robust, reliable add-on with the added bonus of some truly time-saving extra operators. These enhancements are designed to simplify your workflow and make your creative process more efficient.

    Don't just take my word for it – check out the promo video and see for yourself how this add-on can transform the way you work with garments in Blender. It's not just a tool; it's an essential addition to your creative workflow.


    Published 3 months ago
    Blender Version 4.0, 3.6
    License Royalty Free
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