Virtual Layer Node
UPDATE V1_1:
default settings added
specular for texture and water level can be set seperatly (Waterlevel node)
new texture set included
This Nodegroup allows you to merge two sets of textures based on there Height Maps. It also allows you to add a level of water based on height.
This Pack includes 2 Node-Groups, a ready to use Material with some Textures, and a KitOps compatible Folder to copy it as a material directly in your KitOps Asset Folder.
DE: Mit dieser Node-Gruppe kann man 2 Texturen-Sets basierend auf ihrer Height Map verbinden und überblenden. Des Weiteren gibts eine Node-Gruppe mit Wasserlevel obendrein.
Folge den Link und schau dir die Demo an: https://youtu.be/qdlCuaYYaCM
Das Packet beinhaltet 2 Node-Gruppen, ein "ready to use" Material mit einigen Texturen und ein KitOps-kompatibles File-System um das Material direkt in den KitOps Asset Ordner kopieren zu können.
Other COOL Stuff!
Happy Blending!
Sales | 40+ |
Customer Ratings | 3 |
Average Rating | |
Dev Fund Contributor | |
Published | over 3 years ago |
Blender Version | 2.8, 2.81, 2.82, 2.83, 2.9, 2.91, 2.92, 2.93 |
Render Engine Used | Cycles, Eevee |
License | Royalty Free |
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