Understanding Sss

by Richard Yot in Training


Demystify Sub Surface Scattering

Sub Surface Scattering is one of the least understood aspects of shading in 3D, with unintuitive controls confronting users who then have to resort to guesswork in order to create the effects they are looking for.

In this software-agnostic tutorial, the process is completely demystified, starting with a thorough explanation of the physical processes involved. Building on this foundation, users are then able to appropriately use the right settings, in any application.

The goal of the training is to empower you, as a 3D artist, to approach shading translucent materials with absolute confidence. With a clear mental model of how materials should behave, and how they react to light in every lighting situation, you will be able to set the right parameters every time, without ever needing to resort to guesswork.

In most cases there are only a few key controls you need to focus on, and after watching this training you will be very clear on what they are. This will make navigating complex and confusing shading systems much simpler, allowing you to focus on the important controls and ignore the rest.

This knowledge will save you a considerable amount of time and stop you from stumbling around constantly experimenting with unintuitive settings.

As well as the foundational training, the course also walks you through practical examples in a range of different render engines, including Blender's Cycles, Octane Blender Edition. The practical examples will show you how to approach shading problems and get results quickly, and this is knowledge that can be applied anywhere.

So take the guesswork out of Sub Surface Scattering and join me, in this first installment of the Shading Masterclass series.

Sales 30+
Dev Fund Contributor
Published almost 3 years ago
Blender Version 4.1, 4.0, 3.6, 3.5, 3.4, 3.3, 3.2, 3.1, 3.0, 2.93, 2.92, 2.91, 2.9, 2.83, 2.82, 2.81, 2.8
License Royalty Free
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