(English subtitles included)
Rigging plays a very important role in both the gaming and film industry. A bad rig can make production a real nightmare while a good rig can save you a lot of time and allow you to achieve more with your characters and models. Unfortunately this is often bypassed as most 3D artists are quickly discouraged or intimidated by rigging. This course is designed to help you overcome this barrier and take your rigging skills to the next level.
I have over 7 years of rigging experience, but particularly in the past 3 years of my career I've been creating my own rigs for animation quite intensively, this has opened my mind to more efffective rigging techniques.
Who is this course for ?
This course is suited to both beginners and more experienced riggers that wish to improve their skills. Whether this is the first time you add a bone to your Blender scene or you've already created several character rigs, this course is perfect for you.
What's included with package ?
- 57 videos divided in 6 chapters for an accumulated lenght of 10h 56mins.
- All course assets (models, rigs and textures)
- Blend files for each step of the course
Content description :
Chapter 1 : Covers the foundation of rigging from its very definition to its application in short, comprehensive videos.
Chapter 2 : We will rig our first character, creating a very basic mechanism to learn the fundamentals of rigging. Including driver creation and custom properties.
Chapter 3 : We'll take our character to the next level by creating a much more complex mechanism from scratch, building on the previously acquired knowledge and pushing it further. Including switchable FK/IK chains, complex foot roll mechanism, rubber limbs, custom shapes, bone groups...etc
Chapter 4 : Covers the different techniques used for facial rigging, whether it's pure bone based or incorporates shapekeys.
Chapter 5 : We will rig the Crimson Ronin character entirely (including accessories), including all chapter 3 mechanisms and additional facial rig technics.
Chapter 6 : This chapter covers some of the mechanisms that weren't covered in previous chapters such as an advanced tail rig, tongue rig, bbones and additional modifiers.
What the artists say :
Henning Sanden - Co-founder of FlippedNormals :
Pierrick's tutorials are some of the best I know of - they explain complex subjects in easy to understand terms, and the result is always gorgeous!
If you're interested in rigging in Blender, this is probably the best series you can get your hands on! You'll learn all the core concepts needed, as well as going through how to rig a full character. Get this rare gem and you'll learn more about rigging than you've done in any other course.
Yanal Sosak - Character Artist - Content Creator - Youtuber :
Rigging is one of these subjects that can be intimidating, well fear no more, Sensei Pierrick is here to teach you the arts of Kung Fu. His dedication in creating his courses shows every time, this one is no exception.
Zacharias Reinhardt - Founder and Lead Instructor at CG Boost :
"This is probably the most in-depth Blender rigging course you can find on the internet. I like the short video format and that complicated subjects are explained easy-to-understand and that everything is show on practical example. If you want to learn how to rig characters or anything else, this course is a must-have!"
Fin O'Riordan – Freelance 3D generalist :
"I've found rigging to be frustrating in the past, Pierrick's "Effective Rigging" techniques have been a game changer.... highly recommended"
Jim Morren – 3D character artist and asset creator :
"Pierrick arrives once again with a great course, delivered in a calm and easy to follow fashion. His in-depth understanding of rigging truly shines in this course and there is something here for everyone, even if you are an experienced artist like myself there are gems in this course that are worth picking up and integrating into your own workflow."
Tom Murphy - Creator of The shadows lengthen :
"Pierrick's course is the complete guide on how to properly rig
characters in Blender. The tricks he shares have already saved me 100s
of hours animating. "