Solar Trees Marketplace - Procedural Modelling Masterclass

by Nodegroup in Training


Over 3 hours of advanced procedural modelling techniques covering SDFs, spline-manipulation, advanced selections, and procedural sorting!

Unlock the potential of procedural modelling with this masterclass focused on the innovative design of the Solar Trees Marketplace.

Create continuous forms using Signed Distance Fields (SDFs), and explore spline-based modelling for versatile and dynamic designs. You'll learn about baking for precomputing complexity, master procedural sorting, and create reusable node groups to build complex and flexible models with ease.

Ideal for 3D artists seeking to expand their procedural skills with advanced techniques, bringing new ideas to life.



What's included

3h30 of pre-recorded video training that walks you step-by-step through building up the exercise. The lessons each cover a single step in the process to keep them consumable and ensure the learning is retained.

You'll learn how to work with SDFs in a scalable and efficient way using loops, how to make advanced selections on both meshes and curves, how to sort geometry elements, and how to approach a range of maths-based parametric controls.

This exercise was originally chosen as something simple to introduce students to a range of introductory techniques, but, like many things that appear simple, the level of control required was far more advanced. This masterclass includes workflows that will stretch your procedural modelling and enable rich and complex creations.

Lessons

  1. Understanding the Design (10:29)
  2. Setting up the Inputs (7:20)
  3. SDF Creation Loop (16:05)
  4. Creating the Base Grid (14:56)
  5. The Bake Node (5:32)
  6. Breaking Out Splines (14:59)
  7. Isolating Columns (7:31)
  8. Creating the Spokes (10:43)
  9. Sorting the Connections (8:32)
  10. Better Spline Selection (7:44)
  11. Improving Spoke Distribution I (16:20)
  12. Improving Spoke Distribution II (22:20)
  13. Improving the Sorting (7:47)
  14. Squashing Bugs (9:02)
  15. Shaping the Columns (9:50)
  16. Meshing the Spokes (3:46)
  17. Creating the Main Supports (9:30)
  18. Creating the Edging (6:33)
  19. Hexagonal Solar Panels (20:12)




Testimonials

Andrew Price, BlenderGuru, CEO of Poliigon

There's no one more knowledgeable on Geometry Nodes than Erindale!
If you want to understand how to build procedural tools that will save you time in Blender, this is the course for you.


Aidy Burrows, CreativeShrimp.com

An outstanding thorough guide on procedural creation, not only what to do step by step but how to think.
This isn't a course only relevant to build these designs, the approaches and workflows here are invaluable when tackling any of your own projects.


Jan van den Hemel, BlenderSecrets.org

If you're at all thinking about learning geometry nodes, you can't go wrong with Erindale's courses. The lessons are well structured, and patiently explained. I've tried to follow a few courses on geometry nodes, but only Erindale's course kept me engaged throughout, with easy to understand lessons. I'm looking forward to diving into these new procedural modelling lessons! 


Curtis Holt, YouTuber

Erin has always impressed me with their considerate way of demonstrating node tools. Presenting you with information at a pace that gives you ample time to think about each action you are taking. This approach is especially helpful when learning features that can quickly ramp up in complexity, such as Geometry Nodes.
I've always thought of Erin as one of the most capable geo-nodes teachers in the Blender space, and it's always a joy to learn from them.



Meet Your Instructor

 Erindale Woodford, Nodegroup

Erin is a seasoned procedural artist and Blender instructor, boasting over 15 years of experience with Blender, and 5 years of professional work in crafting procedural solutions for clients of all sizes. They've been immersed in Geometry Nodes since its early days in Blender's alpha versions (2020). Prior to this, they honed their skills with addons like Sverchok and Sorcar, and in creating procedural materials.

Their journey into 3D art and proceduralism started in 2009 with a shader tutorial they released for Blender 2.49. Nowadays, Erin is deeply involved in the Blender world, leading its largest procedural community and sharing their knowledge to help others push their creative boundaries.

Beyond Blender, Erin's interests extend to tools like Houdini, Grasshopper, and Python coding. With a background in cabinet making and interior design, Erin brings a practical perspective to their craft, focused on building interconnected and responsive systems that redefine creativity in the built environment.


Past Clients



Lifetime Access, Lifetime Guarantee 

I believe that when you buy a course, it should be yours forever, to take when you're able and to refer back to when you need. That's why, when you buy a course it's yours forever.

If you find that the content is not right for you, drop us a message or email [email protected] and I'll issue a full refund, no questions asked, no matter how long since you purchased it - I know not everyone can commit the time to learning right away.

If you'd rather not download the content and want to stream it, either purchase directly on Nodegroup.xyz or, if you've already purchased here, send me a message and I'll grant you access on Nodegroup so you can stream online from any device, wherever you are!

Dev Fund Contributor
Published 2 months ago
Blender Version 4.2, 4.1
License Creative Commons
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