Rifle Packs - Mocap Animations

by MoCap Online in Models

446+ RIFLE ANIMATIONS IN BLENDER FORMAT

INCLUDES: Stands, Turns, Turn Loops, Aim Offsets, Fire/Shoot, Reload, Holster, Swap, Walks, Crouches, Crouch-Walks, Walks, Jogs, Runs & Split Jumps and Deaths & Transitions.

390 ANIMATIONS - 48 AIM OFFSETS, 36 SPLIT JUMPS - Root Motion and In-Place
892 TOTAL ANIMATION FILES

VERSION 1:
Rifle PRO - The complete set of MCO Rifle animations. 
With both Aiming/Shooting and Relaxed motions, Holster rifle, fire weapon, reload, and weapon swaps while standing and crouching. Movement in 8 directions with diagonal strafes, crouches and jumps. Includes three speeds; walk, jog and run, with various backward cycles. Idle, turn animations with transitions and look/aim offsets.  A great set of movement animations for your 3d character.  Motion trees include carefully pose-matched animation transitions to and from idles and locomotions.

VERSION 2:
Rifle BASIC - Mid-size set of MCO Rifle animations. 
88 ANIMATIONS - 13 AIM OFFSETS, 7 SPLIT JUMPS - 192 TOTAL ANIMATION FILES
A large set with all Rifle fundamentals and many extended features.

VERSION 3:
Rifle STARTER - Starter set of MCO Rifle animations. 
11 ANIMATIONS - 6 AIM OFFSETS, 5 SPLIT JUMPS - 33 TOTAL ANIMATION FILES
A solid set with fundamentals to get your character moving around and shooting, and then some.

NOTE: Highlight Video does not show all animations in Pack! Please see 3D Players and Motion Lists for accurate Pack contents.


Technical Details

Fully Blender Native and Optimized - Ready for use with all animation tools, including Rig on the Fly and/or any other animation plugins, and Remap/Retargeting with Auto Rig Pro and Rokoko Studio plugin for Advanced Rigging and Retargeting to other Characters.

Blender Conversion created with Brad Clark in association with Rigging Dojo

  • All animations included as Root Motion and In-Place.
  • MotusMan_v55 rigged Character and Skeleton included.
    M4_Rifle_01 - A matching fully textured Rifle has been included.
  • Character with Rifle setup scene included.
  • **Note: The "RightHandMiddle1" bone articulates the position of the Rifle without an ugly bending/breaking of the wrist .
    Parenting or constraining it correctly to the "RightHandMiddle1" bone in the right hand will place and animate it correctly for Relaxed and Aiming poses.
  • Constrain it to the "Spine2" bone for back holstering.
  • Please see the included "Rifle Position NOTES" document.

UPDATE: REV. 2.7A2
Lowered Crouch Turns
Stabilized Aim Turns
Misc. Fixes