Procedural Tiles Shader With Displacement For Blender (Cycles)

by Sanctus in Materials, Shaders, Textures

Procedural Tiles Shader with Displacement



- You can now add image textures on to the tiles (with or without alpha)
- Added Mapping node for the Image Texture and the Tiles
- Added a node to switch between the simple and advanced node groups


- New features: moisture, stains, simple version (A simple node with age and dirt levels that will change all the settings for you for fast results)


I really love the result I get with this shader, I find it really fun to play with the options and get very different results. You have control over the damage and how clean the tiles are, so you can create a wall for a modern bathroom or a post-apocalyptic facility wall, that's up to you.

I will keep adding more settings in future versions. Nex will be moisture in the joints/mortar and also the option to change the color of the mortar and the plaster independently.

Remember that this shader uses real displacement.

To use it follow this steps:

On render Properties:

Activate Cycles Esperimental Feature Set

Set the Subdivision Dicing in Viewport to 1.0 pixels

Add a subdivision surface modifier with ADAPTIVE subdivision and Dicing Scale of 1 (you can even go to 0.75 or 0.5 for more fine detail) to the object with the material.

The shader uses UV coordinates

Sales 50+
Dev Fund Contributor
Published 8 months ago
Software Version 2.9, 2.91, 2.92, 2.93
License Royalty Free
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