Procedural Roof Tiles Shader - Blender Cycles

by Sanctus in Materials, Shaders, Textures

Compatible with Cycles only, it uses real displacement.

-Dust control
-Wetness control


-Replace Vector


- Added a new control for the end of the tiles to have some damamge

-Texture Size
-Amount broken tiles
-Amount of tiles with cement splatters
-Dust control
-Wetness control
-replace vector (plug your own UV + mapping to adapt it to your needs)

Remember that this shader uses real displacement.

To use it follow this steps:

On render Properties:
Activate Cycles Esperimental Feature Set
Set the Subdivision Dicing in Viewport to 1.0 pixels
Add a subdivision surface modifier with ADAPTIVE subdivision and Dicing Scale of 1 (you can even go to 0.75 or 0.5 for more fine detail) to the object with the material.
The shader uses UV coordinates

Sales 20+
Customer Ratings 3
Average Rating
Dev Fund Contributor
Published 3 months ago
Software Version 2.9, 2.91, 2.92, 2.93
Render Engine Used cycles
License Royalty Free
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