Post-Apocalyptic Camp

by Studio 795 in Models


This post-apocalyptic asset  was initially created in UE5 then reassembled in a 3D software. 

The preview images were rendered in Unreal Engine 5 but similar result can also be achieved in Blender ; the only difference is that the grass was rendered using Foliage system in Unreal Engine,you can use a scatter tool  to achieve the same result.

The precision is approximately 512 pixels per meter, and some props placed on the roof have slightly lower precision.

You can see the preview video: https://www.youtube.com/watch?v=L_rcD_VfNg0

Published 10 days ago
Blender Version 3.4
Render Engine Used Cycles
Misc Data Uvs-Unwrapped, Normal-Mapped, Textured
License Royalty Free
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