Nintendo Game Boy - Tutorial Full Process

by bridge studio in Training


This is a full process tutorial of modeling, unwrapping,texturing and rendering Our Nintendo Game Boy .

(11 h and 30 min unnarrated video)

It is better to have some basic information about working with these programs .

( Plasticity , Blender , unfold3d  , substance 3d painter , photoshop )


Tutorial Contents :

Modeling  ( Duration : 3 h 17 min ) 

  • modeling process has done in plasticity and blender 3.6.0

Unwrapping  ( Duration : 31 min )

  • Unwrapping has done in unfold3d 

Baking ( Duration : 11 min ) 

  • The baking operation is done in the substance painter program

Texturing ( Duration : 5 h 47 min ) 

  • Texturing has done in substance 3d painter and photoshop
  • create lots of materials from 0 to 100
  • using many technics to get more details 
  • exporting final textures 

Rendering ( Duration :1 h 34 min ) 

  • we used blender ( cycles renderer ) for rendering

Post-processing ( Duration : 8 min ) 

  • At the end, we did some post-processing in photoshop

Attention : if you want the final model and project with all materials ( in 4 formats and 3 resolutions ), you should buy Full Pack (Standard License) OR Educational/Company license (Unlimited)

With the purchase, you get:

  • Blend, FBX, OBJ, Plasticity, SPP (Substance Painter)
  • Textures PBR for Blender (4K, 2K, 1K)
  • Textures PBR Metal Roughness (4K, 2K, 1K)
  • Textures PBR for Unity (4K, 2K, 1K)
  • Textures PBR for Unreal (4K, 2K, 1K)
  • Textures V-Ray 5 (4K, 2K, 1K)

if you just want Full Tutorial, buy : 3D Model (Standard License) or 3D Model (Extended Commercial License)

Attention : all videos are unnarrated ( it means there are no voice-over videos or subtitles )

Software Used:

  • Plasticity
  • Blender
  • Rizom UV unfold3d
  • Substance 3d Painter
  • Photoshop

Polygon count : 5306

Vertex count : 5453

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Published 12 days ago
Blender Version 3.6
License Royalty Free
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