Master Car Creation in Blender

by CG Masters in Training

Course Summary

All the secrets to creating an amazing car in Blender are packed into this step-by-step course. Over 15 years of experience and 6 months of development bring you a Blender training course like no other. I'll take you through every step of the creation process for creating a Corvette Stingray, including modeling, shading, rendering, and compositing. You'll learn all the techniques you need to know to create flawless surfaces and impressive renders.

Get Perfect Curves with Advanced Modeling Techniques

The biggest hassle of subsurf modeling is dealing with adding details to curved surfaces and having that additional topology ruin your smooth surfaces. In this course I'll show you methods that bypass that problem entirely so you can maintain your perfect curves without any hassle. Not only are the results perfect, but the workflow is actually fun and much faster when you don't have to worry about every detail affecting your surfaces. Plus one of the best benefits is total and care-free control over the resulting topology of your model.



Check out these curves!


Shading and Rendering

I'll be showing you how to create your own customize-able car paint including metallic flakes and orange peel, and all other shaders necessary for the final renders. Then we'll be setting up an environment to get the right lighting and reflections, and setting up some compositing nodes for a little post processing. You'll be creating renders as good as in the gallery at the top of the page.



Advanced Modifier Usage for Efficiency and Awesomeness

Modifiers are so insanely powerful, and can be combined in so many ways to achieve really complex tasks. In this course you'll learn a ton of different and unique ways to use modifiers. From general complex modeling tasks, to other things like instantly getting your windshield wipers flush against the windshield surface, we'll be using modifiers to make our lives easier in making just about everything.



Highest Quality Modeling

All of the techniques in this course are designed to have you modeling high-end film quality 3D cars that can also be used for normal map baking onto game models. You'll learn how to avoid all the common pitfalls of subsurf modeling and achieve amazing results with techniques that can be applied to any and all hard surface models. This course will give your skill level and workflow a major boost and you'll be creating 3D models better and smoother than ever before.



Review by Car Body Design

Check out the glowing in-depth review by Marco Traverso over at the leading automotive design website Car Body Design:

The course is top-notch quality in every single aspect: Chris not only shows how to do things, he also explains all the reasoning behind every modeling decision, so you’ll be able to “understand” and learn the concepts, not just replicate the different steps.

Above all, the technique presented is really effective and allows to achieve results that are simply on another level compared to the traditional SubD modeling methods presented by most of the available online tutorials.

Read the entire review at carbodydesign.com


Keep in Touch!

This is an intermediate difficulty course so as long as you have some experience with blender you should be able to follow along fine. But if you need any help going through the project you can email me at [email protected] Or even if you just want to share your progress or chat about the techniques!

Table of Contents

Section 1 - Welcome to Class

  1. Introduction
  2. User Preferences
  3. Full Guide to the Guide Mesh
  4. Must See Chapters


Section 2 - Modeling

  1. Blueprints
  2. Hood Guide Mesh
  3. Front Fender Guide Mesh
  4. Front Bumper Guide Mesh
  5. Tweaks
  6. Hood Finish
  7. Front Bumper Finish
  8. Door Area Guide Mesh
  9. Back End Guide Mesh
  10. Finishing the Guide Mesh - Part 1
  11. Finishing the Guide Mesh - Part 2
  12. Front Fender Finish
  13. Door Finish
  14. Panel Under Door Finish
  15. Back Fender Finish
  16. Trunk Area Finish
  17. Roof Finish
  18. Tail Finish
  19. Front Windshield Frame
  20. Front Windshield
  21. Back Windshield
  22. Side Windows - Back
  23. Side Windows - Front
  24. Window Borders
  25. Side View Mirror
  26. Front Grill
  27. Hood Vent
  28. Front Fender Vent
  29. Shoulder Vent
  30. Headlights - The Cover
  31. Headlights - The Housing
  32. Headlights - The Blinkers
  33. Headlights - DRL Lights
  34. Headlights - Main Light
  35. Finishing the Headlights
  36. Tail Lights - The Frame
  37. Tail Lights - Main Lights
  38. Tail Lights - Trunk
  39. Back Bumper
  40. Back Bumper Vents
  41. Mufflers
  42. License Plate
  43. Windshield Wipers
  44. Logos - Flags
  45. Logos - Corvette
  46. Logos - Stingray
  47. Wheel Wells and Mud Flaps
  48. Side Reflectors
  49. Rims
  50. Rim - Corvette Logo
  51. Rim - Bolts
  52. Rim - Air Stem
  53. Brake Discs
  54. Brake Calipers
  55. Tires
  56. Shadow Planes
  57. More Tweaks
  58. Simple Interior


Section 3 - Shaders and Lighting

  1. Shader Section Breakdown
  2. Setting up the Lighting
  3. All Basic Shaders - Part 1
  4. All Basic Shaders - Part 2
  5. Brake Disc Shader
  6. Car Paint - Red
  7. Car Paint - Black
  8. Tire Shader
  9. Flag Logo Shader
  10. Lens Shaders - Part 1
  11. Lens Shaders - Part 2


Section 4 - Render and Compositing

  1. Studio Render
  2. Warehouse Render


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Item Rating

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  • Ponte Ryuurui 11 days ago

    Simply fucking amazing. VERY clear instructions, no retarded nerd digressions, on point and very logically structured, simply world class quality of literally anything that is included in that tutorial. Oh, and the intro / teaser is sick.

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