To give you a behind the scenes look of how I created my "Before the Storm" teaser in Blender 2.8 using the realtime renederer Eevee, I created this course, breaking down all my scenes and project files.
Preproduction Chapter - about my reference, storyboard timelapse and preproduction sheets
Chapter 1 - all about the "Trireme" shot, simulating sails, texturing the model etc.
You can watch the chapter for free here: http://youtu.be/jCdrYQTevb4
Chapter 2 - deconstructing the "Marching Army" shot, focusing mainly on how I prepared the 3D and 2D soldiers and assembled an army from them
Chapter 3 - deconstructing the "Gate" shot, with more info on using 2D soldiers on image cards and making an environment, using Megascans
Chapter 4 - deconstructing the "Cliff" shot, I talk about Cape simulation and baking, also about creating realtime water surface and more in-depth info about importing Megascans assets
Chapter 5 - deconstructing the "Nike" shot, talking about remeshing a scanned model, texturing the statue, making 3D flying birds into particles
Chapter 6 - deconstructing the "Hoplite statue" shot, talking about the textures used, the lighting, using 3rd party architectural assets, simulating particle leaves etc.
Software I used to create the teaser:
Fuse & Mixamo
The Course Contains:
- more than 100 minutes of breakdown videos of the Blender Eevee scenes from the “Before the Storm” teaser
- preproduction workflow
- Blender 2.8 workflow, tips and tricks
- breakdowns of my Substance Painter and After Effects projects
- bonus: ancient Greek patterns, textures, particle birds .blend
WARNING: These are NOT step by step tutorials, rather breakdown videos, summarizing the workflow I used to create the "Before the Storm" teaser