Ivy Generator
This tool allows you to generate procedural ivy on top of the meshes in a very realistic way. It can create ivy bridges automatically, It's fully animated and you can add this to an entire collection. It's also optimized to reduce memory usage and render times. It also comes in to 2 modes.
Simple: with just the basic stuff, helping you to easily create complex geometry very quickly.
Advanced: with all of the settings, the ability to use masks and everything you need to fine tune the ivy in your scene.
Procedural
It will cover your meshes in a very natural way, will generate bridges and add some loose branches falling from the sides of the meshes. You can generate it on a entire collection and add a wind animation that works with motion blur.
Materials
You can select between 3 leave types, each one with 4 variations. You can change the color of the leaves, the roughness, the translucency, add color variation, distort and change the branches color, control the distance between the leaves... everything on the same place. The materials deliver a very realistic result and as it doesn't use transparency, it will render very fast.
Camera Culling
You can select a camera and use it to remove geometry from outside of the render view, improving the memory usage and the processing times. The leaves are instances, so you can add an insane amount of them, without using too much memory. You can reduce the quality and the amount of geometry on the viewport, speeding up your workflow
![](https://d1231c29xbpffx.cloudfront.net/cache/bedbdeb25e160deb8e17b3fa4d41d3cd.gif)
Procedural
It will cover your meshes in a very natural way, will generate bridges and add some loose branches falling from the sides of the meshes. You can generate it on a entire collection and add a wind animation that works with motion blur.
Materials
You can select between 3 leave types, each one with 4 variations. You can change the color of the leaves, the roughness, the translucency, add color variation, distort and change the branches color, control the distance between the leaves... everything on the same place. The materials deliver a very realistic result and as it doesn't use transparency, it will render very fast.
Camera Culling
You can select a camera and use it to remove geometry from outside of the render view, improving the memory usage and the processing times. The leaves are instances, so you can add an insane amount of them, without using too much memory. You can reduce the quality and the amount of geometry on the viewport, speeding up your workflow
You can watch those videos to see it in action!
To use that you just need to Append the .blend file to your scene, selecting the "Procedural Ivy" inside the "NodeTree" folder
![](https://d1231c29xbpffx.cloudfront.net/cache/4f1094b7517662501a2953d5a8b66ba2.jpg)
Dev Fund Contributor | |
Published | about 2 months ago |
Blender Version | 4.2, 4.1 |
License | Royalty Free |
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