Human Eye

by MagiCGIStudios in Models

Hi, or should that be eye!?

Here is a model of the human eye which is a very realistic representation. The color of the Iris can be changed and the scale of the pupil can be resized to whatever you require. Lighting is included and can be rotated 360 Degrees around the model. It is possible to duplicate the model so you can use it within your human (or whatever) model. If you are creating a cyclops then you're good to go!

Please refer to the Documentation on how to open/import this model

As always, any problem please let me know

Many thanks and have a lovely day!


**Updated Documentation 30th July 2018**

   

How To Import This model Into Blender/ your Blender Scene:

Unzip "Eye.7z"

(7zip if you dont have it can be downloaded here : http://www.7-zip.org/download.html)....its free.

After you have extracted the file

1.Open Blender
2.Go to File........find and open `Eye.blend`

This opens the entire scene

      The Parts of the Eyeball are already grouped so can be moved as a single object by selecting the outer object then press SHIFT+G and selecting `Group` from the menu...…..then if you wish to duplicate the model press SHIFT+D


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 IF YOU ARE APPENDING THIS INTO YOUR SCENE:

3.Select: Append
4.Go To Your Eye Folder Location
5.Open: Eye.blend
6.Select: Objects - Eyeball, Eyeduplicate and Iris together :


     Once loaded, select all three objects and group them -- Object mode / Wireframe / (easier to do in the Outliner) ...…….Eyeball, Eyeduplicate and Iris...… All three parts need to turn Orange...…….then simply press CTRL+G to create a group.  If you wish to select the group then simply highlight the outer and press SHIFT+G and select `Group` from the menu.

  The Whole Eye model can then be duplicated  (SHIFT-D) to create 2...……… 3?...….4????   As many as you like.

Blender Version 2.78 and Cycles render engine used to create the model
Verts: 7469
Faces: 7396
Tris: 14,792

  All textures/images and associated files are included within the Blender file.

  The scene also contains the lights and camera used to create the renders I have done which you can find  on layer 2. I have included the means to rotate the lights 360Degrees around the Eye model , simply select the Circle and press R then Z to rotate, the lighting then rotates around the path of the circle.

      The Sclera (Iris) (the coloured part of the eye) can easily be changed by entering a different value in the `Hue Saturation node`(highlighted in the screenshot provided) using the `Hue` value.
  

      The Pupil (Black centre part of the eye) can be resized by using the `Light reaction` value slider (highlighted in screenshot provided) under the `Data` tab for the Sclera(Iris)


   Please remember you MUST be in Cycles for this to work

  Please message me if you have any questions and i will do my upmost to help.

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