A tool that helps you to export Houdini Pyro/Volume Simulations with Heat Attribute to Blender.
What you get:
- A Houdini test file (format: Houdini Indie)
- The Houdini Export HDA
- The Blender Cycles Volume Material
- A Blender Cycles Testscene
- Additional Information and updates for use with Houdini 16
- The Asset was successfully tested without errors in Blender 2.79
Information for the future in regard to Blender 2.8 and beyond.
I will further provide support for Blender Users which will stay with Blender 2.79, but
the Support for this product will be stopped for all Blender Versions beyond Blender Version 2.79. Means exactly that there will be no support or further development for Blender Version 2.8 and beyond.
The Assets are self explaining.
Simple Answer: No, because in Houdini Apprentice the Alembic function is disabled.
Are there any plans to make it working under Apprentice? :
Also No, cause it works at least with Houdini Indie and all other non Apprentice Versions, wich is quite fair. For more Information about Houdini Indie check out: www.sidefx.com
At least you should have intermediate experience in both tools. (around - 6 month Houdini experience in Dynamics)
Its highly important to understand that this exporter tool is supposed to be a "few click solution" to get pyro simulations exported from Houdini to Blender.
This exporter is not a "one click and all is fine solution", cause of the nature of individual projects and the time you need to get setup the correct values for your own individual case and project.
Please watch the Youtube Tutorial in full length. The exporter is not easy to use, so its important to watch the video.
The video shows what can cause problems and explain errors and solutions:
Its important you have at least intermediate experience in rendering volumes in Blender Cycles:
For reducing the amount of GPU you need to change and adapt the Step Size and the Max Steps values in the Rendertap of Blender. You have to find a good mix between quality and the needed Stepsize for getting your Simulations look great.
Blenders own volume simulation system has not such detail, compared to Houdinis, so you need to tweak these values, to get good rendertimes and small VRAm usage.
Intel i3 (or similar AMD) with 8gb of DD3 RAM and a Nivdia GPU with at least 2 GB of VRAM.
intel i7 (or similar AMD) with 16 gb of DDR3 RAM or higher and Nivida GPU with 4GB of VRAM or higher.
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