High Performance Water Material

by Paulo Henrique in Materials, Shaders, Textures

A fast material that works with Eevee and Cycles. No procedural textures that slows down the render speed.

It's easy to animate as a single parameter gives movement to the water, and if needed, you can resize the movement speed on the node without repositioning all the keyframes (using the 'Speed' parameter).

Read the documentation for more details.

Version 1.1 changes

  • More organization in the node tree
  • The material is now composed of a single node group

Version 1.2 changes

  • Small optimizations
  • Removed 'Alpha' input
    • Added geometry intersection effect
    • Removed shadowing for Cycles (fixes not visible water bottom)

    Sales 50+
    Dev Fund Contributor
    Published 7 months ago
    Software Version 2.93, 3.0
    Render Engine Used cycles, eevee
    License Royalty Free
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