Making production with Blender
- Create awesome scenes in EEVEE with proper light and materials
- Deepen the story behind your creation
- The EEVEE Production Suite gives you easy-to-use infinite possibilities at the tip of your creative mind.
- Stay within one menu to light your scene. Stay in another menu to create your material.
EEVEE renders fast, but who takes care of the proper render settings, contact shadow, biases, light- and probe settings? The EEVEE Production Suite does. This suite is the only of its kind that is specialized in EEVEE. There are other tools out there for lighting (and materials) but this suite is the only one that really cares about EEVEE; Without precautions, there are many problems rending animations in EEVEE, like light leaks, self-shadowing, and screen space artifacts.
While the tendency out there is to use more AO (because environment light doesn't cast shadows), the EEVEE Production Suite has a more reliable solution. From start, it never worked with environment light. Instead, it is using a more reliable solution with geometry, lights, settings, and probes.
Next to reliability the production suite cares about speed. In two clicks you set up a complete lighting setup with light rigs, probes, and backdrop (There are 56+ presets). And another click will set all your render and light setting to the best settings known for EEVEE. And with four clicks more you have procedural material for your asset and for the backdrop. Now your scene is complete. Ready to render. And it will look good! But if you want to adjust the scene to your taste there are many tools in the production suite.
What is in the package?
For the price of 35 dollars you don't get only the solution to render in EEVEE, but also 56+ lighting setups, a library of 165 procedural materials, 4 addons, compositing nodes, 41+ stackable node groups to make your own procedural shader.
The following products are included in the full suite:
1) EV Express - the lighting studio
EV Express is an add-on that speeds up tremendously the workflow setting up a scene in EEVEE to showcase your model. No more hassle adjust all the render settings, shadows, contact shadows, probes, etc. (Below an older video, for newer video, see documentation).
2) Material Nodes Addon and Material Library
The Material Nodes addon provides more than 40 building blocks to make your own material. You can combine these building blocks and they are multifunctional: they can be used as shaders as well as masks. Therefore you can combine these building blocks to build complex materials. You can even mix them with the Fluent Materializer ! (It's the same stacking system). Also included is a library of 165 materials. You can use them also for your backdrop.
NEW: A Procedural Landscape Shader
There is a .blend file in the downloads called "Landscape_Example.blend". You will find instructions on how to use this shader. You can study the material, or you can use this as template for your own landscape shader.
First step is to bake masks like height, AO, slope etc. Then you save the bakes to disk and use them in the procedural shader.
At the end you can bake your procedural shader for better performance and for gaming engines.
3) Compositing Nodes
There is one very handy compositing node that I learned from Troy Sobotka, the developer of Filmic. It is the pivoted contrast node. With that node, you have preset-less contrast. So instead of the presets in color management, there is now a slider in the compositor. This is not the contrast node we find in Blender, because that one is broken. The pivoted contrast node expands the values around mid-grey, and you can set the mid-grey value if need. By default, it is set on 0.18.
There are other nodes in the compositor that are save to use with linear data (scene-referred data). A lot of Blender's own build in nodes are broken, and that is because their formula is not suitable for scene-referred data. With the introduction of Filmic a few years ago, we became aware of that. Before Filmic the developers thought it was ok to have photo-shoppish formula in the compositor. This is because the default transform-view "clips" the high dynamic scene data. And then you won't notice it anyway.
4) Material Presets Addon
The Material Presets Addon has a few presets of the Procedural Material Library which you can use straight from the 3D view. You find this in the NMS TAB in the N-Panel. Click an object (the backdrop for example) and click a preset (Rubber for example) and there you have procedural rubber on your backdrop. It's easy to change the material in the properties panel or in the shader editor. (See the update log below for a screenshot).
Other add-ons that work well with the EEVEE Production Suite
- Fluent Materializer: the nodes have the same structure and are interchangeable. Meaning you can mix them.
- Blocker and KITOPS is a perfect combination. With Blocker, you can quickly block a shape and refine it quickly with KITOPS. I love it!
- For Animation, check the free addons: Dynamic Parent Addon, Text FX Addon, Commotion, AnimAll. But there are many many more.
- To add more grunge to the Materials, check Grungit and Smudgr Pro.
- Also, DecalMachine speeds up the workflow.
- Level Builder is handy to quickly build your scene with assets. It's one of my favorite addons.
Those are examples of addons that really speed up the workflow and those are the addons I keep on using.
- August 04, 2020: There was a problem with the PlasticFoil and Color_From_Movies nodes that threw an error. The fix is in the download called MaterialNodes_V_5_1.zip. Best, is first to uninstall the Material Nodes addon, then restart Blender and install the new version.
- August 13, 2020
- Updated EV Express to 10.3.1 and is compatible now with Blender 2.9
- Added more than 50 transitions for the VSE Editor. Documentation will follow as soon as the VSE Transitions arrive on Blender Market as a separate offer.
- October 32, 2020
Added nodes for the compositor: pivoted contrast, hold-out mixer, and improved saturation/desaturation. Some other adjustments. You can find this in the file NMS_CompNodes_v2.zip. There is a video about the pivoted contrast and hold-out here: https://youtu.be/qIY1OPB2I7A
- July 16, 2021
- Render settings to 32 samples. Default is 256, but I don't see any difference. So that is a huge speedup.
- Adapted to the new DOF features which are now enabled by default.
- Volumetric lighting and shadows are enabled by default.
- Use High-Quality Normals by default.
- There were backdrops not at Z=0. That is fixed now.
- Preset 10 has a new backdrop. And some other adjustments.
- The EV express works well with Blender 2.93 and 3.0 as well.
Update July 17, 2021
For the EV Express I included the following presets:
- The EV Express is switching over to a system with adjustable backdrops. The above presets are prepared for that.
- The above scenes have a new light; the Stripe Light. This gives you powerful control lighting the scene even more.
- If you load one of the new scenes you will see in the UI the following:
To adjust the strength of the Stripe light, the best is to change the color. That is much faster. When you click 'Select Controler', you select the parent of the 3 stripes so you can easily loc-rot-scale the light.
Also, there are now presets of the Material Nodes right in EV Express:
That means you can select your backdrop, and assign one of the procedural shaders.
Update 19 July, 2021
We're now at EV Express 10.3.4.
- I did the following fixes:
- Cleaned up orphan data. The file size is now 164Mb instead of 456Mb.
- Placed the latest light presets on top
- The High-Key preset was missing and is included now.
- Fixed an issue with the StripeLight collection when loading another preset.
Update 22 July, 2021
- Quite an update: 6 masks.
- A new UI in the N-panel of the shader editor
- Thumbnails are back.
- Tools to bake and to mix masks.
Update 31 July, 2021
- You will find a Landscape_example.blend in the downloads. This is an example of how to procedurally texture a landscape. There is an explanation in the .blend file and there is a baked version of the procedural texture. You can also use this as a template for your own landscapes.
- News: I teamed up with Iyad Ahmed (@cgonfire) who is going to help me with coding. This way the speed of development goes a bit faster. Also if you have suggestions, there is a bigger chance we can implement them.
Update August 1, 2021
- A small but needed update: At the bottom of the UI in EV Express you see the SpotRig Light Ctrl (That is the list with the 8 lights, arrows, color, size etc). Now, if you select a light in the 3D scene, the arrow will light up of the selected light in the 3D viewport. That way we don't have to guess what control to use in the UI. A screenshot tells thousand words:
So we can add lighting in our scene literally lighting fast, and apply materials without to much hassle with UV's. We have even speedups for the compositor node. What's next are presets for the VSE, and dimension presets (Facebook, Instagram, Twitter, Blender Nation, Blender Market). This latter one speeds also up the workflow because you don't have to look up the dimensions all the time. And in the VSE we miss some transition effects for example.
Choose a product version:
|Published||about 1 year ago|
|Software Version||2.8, 2.81, 2.82, 2.83, 2.9, 2.91, 2.92, 2.93|
|Render Engine Used||eevee|
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