Dynamite Phone Bomb

by petrohands-designs in Models

- [ USAGE ]
- -A realistic low-poly triangulated 3d model that can used for games,VR,AR 
- call the phone and booooom

- [CONTENT]
- - packed .blend file including hdri,lights,camera,textures and settings....just extract then open then hit render and you'll get the first render photo
- -.fbx, .obj, .stl, .collada formates
- -General PBR metalrough   including   [BaseColor, Normal, Metallic, Roughness and Ambient Occlusion]
- -Unity 5 standard metallic  including  [AlbedoTransparency, Normal, MetallicSmoothness, Emission]
- -unreal engine 4 (packed) including  [BaseColor, OcclusionRoughnessMetallic, normal,  Emissive]
- -you can ask for an other texture maps or formates or resolution (1-8k)
- -every single mesh/texture formate is in separate RAR for easy usage and appropriately named  

- [GEOMETRY]
- No subdivision:
- tris: 3172
- Vertices: 1707
 
- [TEXTURES ]
- -the texture are in 2k and you can ask for other resolution [1-8k].
- -all textures are in .png formate and you can ask for other formate.
- -you can ask for any other maps. 

- [ GENERAL ]
- -Clean and optimized topology is used for maximum polygon efficiency,only tris , no [n-ngons ,double faces, flipped faces, overlapping faces, inverted normals or stray vertices].
- -All preview images are raw renders without any post production or editing and rendered using cycles renderer of blender 2.8
- -Model is built to real-world scale
- -Model Dimensions: 0.12m x 0.287m x 0.134m
- -This model contains 5 objects with one UV-map, collected in one group in the .blend file but all are one object in the other formats
- -All  objects and textures  are named appropriately
- -No third-party renderer or plug-ins
- -Normal map was baked from a high poly model to provide great detail while minimizing the polygon count. Hand painted realistic textures created in substance painter
- -Model unwrapped manually to make most efficient use of the UV space
- -Object pivot points at 0,0,0
- - No cleaning up necessary, just drop your models into the scene and keep working 
- -I also have a super realistic, high resolution, high poly for it, you can see it in my store
- -If you have any questions or any change , please feel free to  contact me
- -Thanks