Procedural Crystal Glass Shader
An easy to use, stylistic procedural crystal glass shader perfect for the cycles render engine.
Quick To Use
This shader is for anyone wishing to quickly and easily apply a stylish glass shader to an object in their scene; append the node group and material, apply the material and you are done!
Quick To Render
It's quick to render with lower sample counts in cycles too! Check out the comparison below which compares 4096 samples (with denoising) with just 512 samples (with denoising) in only 24 seconds instead of 120 seconds! [based on NVIDIA RTX3060 Graphics Card/16GB RAM].
Grab it today and start rending like a boss!
Check out the documentation tab for details on how to append the shader and node group to your project. Information is also given on what settings were used when rendering the examples in this listing.
|Dev Fund Contributor|
|Published||4 months ago|
|Blender Version||3.0, 3.1, 3.2, 3.3, 3.4|
|Render Engine Used||cycles|
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