BlendUp: SketchUp to Blender Converter
Latest news: BlendUp 1.4 is there!
Limited time 50% discount: get it for 35$ instead of 70$!
BlendUp is a SketchUp plug-in to convert your models to Blender and create stunning renderings. It works on Windows and Mac with SketchUp Make and Pro 2014 / 2015 / 2016.
We want you to know what you're buying! We offer a free version of BlendUp called BlendUp LT. This version is limited to SketchUp models with a maximum of 1000 faces. Download BlendUp LT, SketchUp to Blender converter.
To use BlendUp or BlendUp LT, you need:
- A PC with Mac or Windows (Linux is not supported by the SketchUp SDK)
- Blender 2.74 or above
- SketchUp 2016/2015/2014 Make or SketchUp 2016/2015/2014 Pro
Ready? Then follow these steps:
- Download BlendUp / BlendUp LT
- Close SketchUp if necessary
- Run the downloaded installer corresponding to your version of SketchUp
- Start SketchUp
- With SketchUp 2016, you need activate our extension. Open Windows/Preferences menu on Windows (SketchUp/Preferences on Mac), select the "Extensions" tab and activate BlendUp.
- There is a new entry called “BlendUp” or "BlendUp LT" in your file menu. Click "Options" and select your Blender path (blender.exe on windows and Blender.app on Mac).
- Click on "Export" and select the destination of your Blender file
You should now see your SketchUp model in Blender!
BlendUp exports clean geometries with quads and n-gons
Standard exporters like Collada create unorganized triangles sets with duplicated vertices, wrong normals and incorrect texture coordinates. Because of that, you need to spend hours cleaning your model. BlendUp ensures that the exported Blender geometries match as much as possible to the source SketchUp geometries. SketchUp faces are translated into quads and Blender n-gons. No vertex is duplicated and custom split normals are created. Front and back materials are defined for each polygon as applied in SketchUp.
BlendUp makes rendering easy
SketchUp materials are automatically converted to Blender Cycles materials.
Using our powerful "Append" functionality, you can add your SketchUp model to an existing Blender file and BlendUp will automatically match existing materials based on their names!
BlendUp preserves hierarchy and instancing
The hierarchy you get in Blender matches the one defined in SketchUp's outliner: same names and same parenting relationship. SketchUp components are also properly translated into Blender mesh instances. We also have an option to turn them into Blender groups.
BlendUp maintains accurate dimensions and units
BlendUp supports both imperial (inches) and metrics (meters) systems. One meter (or inch) in SketchUp will be one meter (or inch) in Blender. No need to hack your model scale!
BlendUp makes lighting a breeze
The shadows displayed in SketchUp are automatically imported in Blender!
BlendUp converts all SketchUp views to Blender cameras
Your current view in SketchUp and all your SketchUp scenes are automatically translated into Blender cameras. What you see in SketchUp is what you get in Blender!
BlendUp makes SketchUp edges useful in Blender
SketchUp edges are really easy to define, show or hide. BlendUp can mark them for you in Blender: for unwrapping, for the edge split modifier or for Freestyle. This can be really helpful if you are planning to rework your geometry.
BlendUp is made of two components: - A GPL Blender python script - A ruby and C++ SketchUp plug-in built with the SketchUp SDK. This part is not compatible with a GPL licensing and is proprietary. BlendUp is free of DRM and node lock license: by buying it, one user has the right to install it and use it on any number of computers for its own use.
- Ver 1.4 (February 28, 2016) New "Export Selection" and "Append Selection" tools, support for SketchUp cut openings components, compatibility with non english versions of Blender.
- Ver 1.3 (November 10, 2015) SketchUp 2016 support, super powerful "Append" tool, simplified materials workflow, Blender group support, improved Blender detection.
- Ver 1.2 (July 10, 2015) Blender Internal support Video
- Ver 1.1 (June 19, 2015) improved mac support and blender detection
- Ver 1.0 (June 8, 2015) Initial release
Documentation and video tutorials are available on BlendUp website. We will be glad to answer your questions on blenderartists.org or on Blender Market support webpage if you are a customer.
Bugs and common issues
Before reporting an issue, please check that you are using Blender 2.74 or above and SketchUp 2014 / 2015 (Pro or Make). In Blender, you need to have "Cycles Render engine" addon activated (this is the default behavior so it should work except if you turn it off yourself).
On Windows, you need also to check that the .blend file format is associated to Blender ( just double click on a .blend file and check that Blender 2.74 or above opens correctly).
We are still in beta so you may encounter some bugs or limitations that are listed below:
Bug: The export doesn't work on Mac when Blender is aleary open. Workaround: close Blender before lauching it.Fixed in 1.1.
- Bug: Blender opens but there is no geometry. Workaround: Some Blender addons are conflicting with BlendUp. If you encounter such addon, please send us a mail!
We are doing our best to fix these issues in the next release.
If you face any issue, send us an email!
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