Blender Ready Hair System
Hair System
The Hair system is based on geometry nodes, by appending the node to your project you'll have access to the full hair system in the geometry nodes and for the +Options version, you'll have easy acess to the full hair system in the modifiers just like the old particle system + Hair and Beard Practice File (.blend)
How to use:
1- In Blender: File > Append
2- Select HairNodes+Options.blend
3- Node Tree > Mainhair
4- Select your head
5- Shift + A > Curve > Empty Hair
6- In Modifier Properties, Change "Surface Deform" to "0 MainHair"
7- You can now change the settings
Edit it to your desire:
Full hair and Beard Blend file for Practice:
Full Tutorial:
https://www.youtube.com/watch?v=XXwoc-4dfEk
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