Blender Game Development Tutorial

by Mesh Online in Training


Who is this Book for?

If you are a beginner, and want to learn how to use Blender for the game development workflow, this book is right for you. 

About this Book

In this book, the author describes in detail how to use Blender instead of 3ds Max and Maya for the game development workflow, and learners can focus on one area of the workflow according to their interests.

Each chapter ends with a series of entrepreneurship classroom topics, where the author relates the experiences and lessons learned in his twenty years of independent development, pointing out the pitfalls that independent developers and small teams tend to encounter, and giving straightforward solutions.

By studying this book, you will find that financial freedom is not unattainable for independent developers if you do well enough.

Whether you are a graduating college student, an independent developer just starting out, or a small team with little money, you can learn from this book and help your business succeed.

Catalog

Chapter 1 Introduction to Blender

What is Blender?

Blender Extreme Start

Why don't Big Companies Use Blender?

Why is Blender More Suitable for Independent Developers and Small Teams?

Why is Blender 2.8 a Watershed Moment?

Should I Focus on One Area or be a Full-Stack Developer?

Entrepreneurship Class

It Turns Out that Big Companies also Have Weaknesses

It Turns Out that Independent Developers also Have Advantages

I can Beat Big Companies with the Weak

Chapter 2 Character Modeling

What is 3D Character Modeling?

Advantages and Disadvantages of Modeling by Yourself

Generate Character Models with MakeHuman

Generate Character Models with Character Creator

Generate Character Models with Ready Player Me

Generate Character Models from a Real Photo

Purchase Character Models from Major Resource Stores

Entrepreneurship Class

This Elementary School Math Problem is not Simple

The Formula to Break the Curse of the Narrow Escape Game

Digging for Gold or Selling Shovels?

Chapter 3 Character Skinning

What is Character Skinning?

How Many Kinds of Character Skinning are There?

Simple Robotic Rigid Body Skinning

Classic Surface Heat Diffuse Skinning

Clever Wrapping Film Transfer Skinning

How to Install, Upgrade and Remove Add-ons?

Elegant Voxel Heat Diffuse Skinning

Amazing Smooth Deformer Baking Skinning

Entrepreneurship Class

Connection is a Double-Edged Sword

Is Fear of Competition a Coward?

Chapter 4 Character Animation

Is It Hard to Make Animation?

Make Animation with Pure FK

Make Animation with IK

Bake Cloth Simulation to Skeleton Animation

Make Animation with Blender's Free Built-in "Rigify" Add-on

Make Animation with the Paid "Auto-Rig Pro" Add-on

What is Motion Capture Technology?

Purchase Motion Capture Animations from Major Resource Stores

What is Animation Retargeting Technique?

Retarget Motion Capture Animation to Character

Entrepreneurship Class

Financing is a Double-Edged Sword

Technology Threshold + Niche Product + Timely Assistance = Success

Which is Better, Mass Market or Niche Market?

Chapter 5 Character Export

Import and Export Characters with Blender's Free Built-in FBX Add-on

Export Characters for Godot Engine with the Free Customized Collada Add-on

Import and Export Characters with the Paid "Better FBX Importer & Exporter" Add-on

Entrepreneurship Class

Genuine Software and Business Password

Deeply Cultivate an Area of Expertise

Argue with Yourself

Chapter 6 Import Character into Major Game Engines

How to Import Character into Unity Engine?

How to Import Character into Unreal Engine?

How to Import Character into Godot Engine?

How to Import Character into Your Own Game Engine?

Entrepreneurship Class

The Trap of Small Teams - Capital Chain Rupture

The Narrow Escape Venture Capital Model

Products! Products! Still Products!

Go Your Own Way, Steady is the Best

Chapter 7 Hands-On Tutorial - Rigify

Download 3D Character for Tutorial from the Mixamo Website

Hands-on Tutorial on How to Bind Character with Rigify

Hands-on Tutorial on How to Retarget Animation to Rigify Character

Hands-on Tutorial on How to Export Rigify Character

Hands-on Tutorial on How to Import Rigify Character into Unity Engine

Hands-on Tutorial on How to Retarget Animation to Rigify Character in Unity Engine

Hands-on Tutorial on How to Import Rigify Character into Unreal Engine

Hands-on Tutorial on How to Retarget Animation to Rigify Character in Unreal Engine

Chapter 8 Hands-On Tutorial - Auto-Rig Pro

Download 3D Character for Tutorial from the Mixamo Website

Hands-on Tutorial on How to Bind Character with Auto-Rig Pro

Hands-on Tutorial on How to Retarget Animation to Auto-Rig Pro Character

Hands-on Tutorial on How to Export Auto-Rig Pro Character

Hands-on Tutorial on How to Import Auto-Rig Pro Character into Unity Engine

Hands-on Tutorial on How to Retarget Animation to Auto-Rig Pro Character in Unity Engine

Hands-on Tutorial on How to Import Auto-Rig Pro Character into Unreal Engine

Hands-on Tutorial on How to Retarget Animation to Auto-Rig Pro Character in Unreal Engine

What's Included?

There are two language versions - The English version and the Chinese version.

You can download either version, after unpacking the zip file, you can get one PDF file and nineteen video files (File Format:mp4,Resolution:3840x2160).

The PDF file is the book, and the video files are the video tutorials of corresponding chapters.

If you prefer to read the paper book, you can print the PDF file by yourself at home, for the book is under the "Royalty Free" license.

Screenshot




About the Author

He graduated from the Department of Electronic Engineering of University of Electronic Science and Technology of China in 1991, majoring in telemetry and remote control, but found that his main interest was in the field of software development and showed a high talent, so he took the path of independent developer without any hesitation.

He had independently developed a 3D game engine and used his own 3D game engine to develop and publish the casual game "3D Safari Park" for iPad in Apple App Store.

He had developed an editor extension plugin "Mantis LOD Editor" for Unity Engine to simplify 3D models, which is very popular among users.

He had developed the heavyweight "Voxel Heat Diffuse Skinning" add-on and the very best-selling "Better FBX Importer & Exporter" add-on for Blender, helping Blender to get out of the island of game development by himself.

License

The license of this e-Book is "Royalty Free".

All Products

Better Fbx Importer & Exporter - Blender Add-on

Voxel Heat Diffuse Skinning - Blender Add-on

Corrective Smooth Baker - Blender Add-on

Blender Game Development Tutorial - Blender e-Book

Mantis LOD Editor - Unity Editor Extension

Change Log

[2022-12-17]

  • Change book cover.


[2022-11-30]

  • Fix 'Images Overlap' bug.


[2022-11-28]

  • New content of 'Bake Cloth Simulation to Skeleton Animation' in chapter 4.


[2022-11-23]

  • Fix a few mistakes.


[2022-11-20]

  • Add blend files etc..


[2022-11-17]

  • Initial version.
Sales 90+
Customer Ratings 2
Average Rating
Dev Fund Contributor
Published almost 2 years ago
Blender Version 4.1, 4.0, 3.6, 3.5, 3.4, 3.3, 3.2, 3.1, 3.0, 2.93, 2.92, 2.91, 2.9, 2.83, 2.82
License Royalty Free
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