Blender 2.8 Beginners Guide To 3D Modeling A Sci-fi Scene
A brand-new Udemy 3D Tudor course has just been released and in my opinion, is unique to other Blender courses out there.
Please check out the course introduction. I'm sure you're going to love this new course on creating a sci-fi door scene! What's more, as a huge thanks to all my students, I am offering the course at a limited special price. The course also comes with over 70 + texture and materials maps included for free.
Hi and welcome to this new 3D Tudor course, ‘Blender 2.8 A Beginners Complete Sci-Fi 3D Modelling & Animation Guide’.
Having mainly focused on the medieval genre in previous courses I decided that, this time, I would take my students on a journey into the world of the sci-fi genre. Using everything I learned from previous courses, mainly from all your helpful feedback, I was able to make a course that really has the wow-factor; something you will be proud of accomplishing.
This is my most beginner-friendly and in-depth course to date. The focus of this new course is to take anyone no matter their level in 3D modelling and teach them how to model from the ground up. The course has nearly 20 hours of content and is a one-stop course to take you to the next level. By joining this course you will engage in a journey of in-depth learning focused on the most important aspects of 3D modelling and animation. Procedures will cover modelling, texturing, animation, lighting, and rendering. By the end of the course, you will have created a professional-looking sci-fi animated door scene.
The course has a new learning format that will be relevant to beginners. This course is also relevant to those students who more familiar with 3D creation and modelling using Blender software, or those who are transitioning into Blender from another piece of software.
This course aims to teach you from the ground up. It will cover the very basics of modelling and teach you the tips and tricks that the pros use in Blender 2.8. This course explains everything and will include a step-by-step exploration of all the new shortcuts that have come with this new Blender version. You will be able to keep up with the course’s pace through having an on-screen visual tooltip. Anything that needs some explanation is explained easily using a small pop-up box, so you will never be lost. My goal here is to not only have students re-create this sci-fi door but for them to come away with a comprehensive understanding of how and why. By the end of the course, the knowledge you will have learned can be put to use independent of the direction you take in 3D modelling – following the amateur or the professional path.
Texturing is perhaps the most important part of any 3D model. I will show you the most efficient and quickest ways of preparing a mesh for adding materials. We will be going over how to mark seems, how to correct texture resolutions, and how to UV-unwrap. All these course components would be a course in their own right, so by enrolling, you will be able to develop your skills in a multi-faceted way. To save time on your usual trial and error process, I will show you the right and wrong way of doing this. You will be fully prepared and provided with the skills to ‘clean’ a 3D model mesh to an industry standard.
We will also explore the Blender 2.8 node system in depth, where you will learn not only how to import textures and maps, but also how to change the way materials look. We also take a look at importing and using specialized maps like ambient occlusion and emission.
Have you ever wanted to learn how to build a full animation cycle? The learning outcomes of this course include creating a complete animation cycle in Blender 2.8. As part of animating this sci-fi door, we will be working on making its opening motion realistic, working hard to make each individual component move in a hyper-real way. You will learn all about armatures and bones. We will move on to the complex fundamentals of animations, where we learn how to weigh and attach bones to meshes. This is exactly the same process as in Hollywood for computer-generated imaging (CGI) or the respective gaming industry.
You will be glad to know that this course comes with a vast library of over 70 high-resolution texture maps and decals completely free to download with this course. These are resources that you are free to download and reuse in your other projects. You could also utilize them in the sci-fi door scene course project, which you are encouraged to upload as part of this course. I created all these textures and resources using a mix of Substance Designer, Substance Painter, and Photoshop. All textures included for free with this course are custom made specifically for this course.
I always feel that lighting is one of the key components that tend to be the most overlooked. To be honest, I learned this the hard way, seeing as lighting is important with regards to making a scene look overwhelmingly beautiful or realistic. I went back to the drawing board and developed my skills. Over time, I learned exactly how to light scenes. This knowledge I now pass on to my students. You will learn all about Blender 2.8 lighting and lighting effects. Because of this course, you will gain the knowledge to create great-looking scenes in both ‘Eevee’ and ‘Cycles’ render.
Finally, after all the preparations for making a realistic sci-fi scene, we will be rendering two stills in one of the best renderers in the industry - Blender cycles. We will also be using the Blender 2.8 compositor, and the course will teach you how to make the most of lighting within a render. Finally, we will also be creating a short animation film using Blender’s built-in video editing software. We will be setting up cameras and I will be going through different techniques to help improve the quality of your renders.
This course has been 3 months in the making. I truly believe that this course is unique compared to other courses currently on the market. I really hope you enjoy taking the course as much as I have had to create it.
Happy modelling everyone!
Neil, 3D Tudor