Dragon Knight - Fantasy character full course

by p2design in Training


Learn how to create a stylised warrior based on Thiago Almeida exclusive concept.


This course covers every single step to create a PBR shaded character with animation-friendly topology.
The course includes all HD videos and all ressources including 18 blenders files covering main steps. Free CC HDR, free textures given by textures.com, Matcaps, brushes, and concepts from Thiago Almeida.


During the huge 17 hours of course cut into 74 different videos for easy navigation we will cover the following steps :

  • Body sculpting
  • Armour and accessories sculpting
  • Full retopology
  • Detail sculpting
  • UVs creation
  • Texture creation (baking/painting)
  • Shading
  • Render and compositing


Publish your Work in progress on CGCOOKIE thread and get feedback from other customers and from the author.

Body Sculpting flows :

 Learn the main landmark and method to sculpt believable characters.

 Hard surface modeling :

 Combine sculpting and base mesh modeling to achieve complex hard surface shapes.

 Retopology :

 Stop struggling with your topology flow learning tips and trick to make retopology easy and clean.

Detail Sculpting :

Understand wether to choose multiresolution or dynamic topology sculpting for each piece of your character and how to achieve great detailing.

 Uvs :

Learn both classic and more advanced UV unwrapping method for hardsurfaces and organic meshes.

 Texture creation :
Learn how to get the best from your sculpting and give life to your character in an intuitive way

 Shading :

Understand the flow of shadding to achieve appealing material in a comprehensive way

 Render :

 Give your work justice with some good postproduction,


What the artists say :


"Pierrick managed to create a monstrous course packed with knowledge on creating a full character in Blender. I was very impressed with the effort put intothe production of each video, almost to the point that it was overwhelming. I highly recommend anyone from any level to get this course, otherwise you would miss out!"

 YanSculpts 3D Artist & Blender Tutorial creator


"Pierrick did an outstanding job on putting together a high quality course, that is showing you everything you need to know about creating a stunning looking 3d character in Blender. From preparation over sculpting, modeling and retopology to the whole texturing and shading workflow, everything is included. I especially liked the texturing part, which reveals great techniques I will put to good use in future projects. So, if you want to learn character creation in Blender, don't hesitate to grab this great course!"   Zacharias Reinhardt 3D Artist & Blender Trainer


"Definitely check out this magnificent course, if you want to learn character creation from scratch! There is hardly any part of the process not shown in this exhaustive bunch of tutorials and timelapses. Pierrick shows us that you don't really need rocket science to create fantastic characters!"

Lukas Walzer - 3D Artist at UP design studio Stuttgart


"All I can say everyone, is you will without a doubt grow at least 10 "Blender Units" in your skills after doing one of Pierrick's courses! I did his "CliffTower" course and it was the best decision of the year. This will be like that one on steroids. ;)". 

David Frazier - Systematic Theology professor and Signed Singer/Songwriter



You will need to have some experienced in blender to take this course as I won't be explaining every single click and as we'll be using some advanced technics. We'll be using blender in 99% of the project.

The use of photoshop will be super limited and can be replaced with any other 2D image editing software.

The tutorial includes :

  • 74 different vidoes for about 17 hours of course.
  • 18 blenders file covering main steps.
  • Free CC HDR, free textures given by textures.com, Matcaps, brushes and concepts from Thiago Almeida


This course covers every single step to create a PBR shaded character with animation friendly topology.

  • Body sculpting
  • Armour and accessories sculpting
  • Full retopology
  • Detail sculpting
  • UVs creation
  • Texture creation (baking/painting)
  • Shading
  • Render and compositing


Chapters :

01-Body sculpting

In this chapter we'll use dynamic topology tools to sculpt our character body with tips to achieve believable anatomy features.

  • File overview
  • Sculpting tools overview
  • Base sculpting of the body


02-Body Retopology

How to deal with character topology to get an animation friendly model.

  • Retopology planning and setup
  • Retopology of the face
  • Retopology of the Body
  • Retopology of the hands
  • Retopology of the horns
  • Eyes and mouth


03-Missing parts and projection

We'll see how to rapidl model teeth and once our character fully retopologied, how to project sculpted details onto the newly created mesh

  • Modeling of the teeth
  • Eye modeling
  • Body projection to multires.


04-Armour modeling

Mixing sculpting and vertex modeling, we'll create each part of the armour.

  • Chest plates
  • Belt
  • Shin guard
  • Boots
  • Forearm plates
  • Shoulder plates
  • Dragon shoulder plates
  • Fabric and leather parts


05-Sword

Let's try box modeling on this one !

  • Sword modeling
  • Shield modeling
  • Dragon handle
  • Leather handle


06-Shield

Mixing sculpting and vertex modeling, we'll create each part of the shield

  • Sculpting the base mesh
  • Retopology
  • Shield accessories modeling


07-Detail sculpting

Let's see how we can detail our mesh now with a final pass of sculpting. Let's understand what technic and tool you will have to use.

  • Multiresolution or dynamic topology?
  • Straps
  • Armour
  • Blade
  • Shield
  • Cloth
  • Refining the topology


08-UVs mapping

How to unwrap a character and correctly organise your UV island with both blender default tools and the texture atlas addon for multiple armour parts.

  • Character UVs (classic method)
  • Equipement UVs (Atlas addon)


09-Texturing

When used properly, blender can be a powerfull texturing software. Let's see how to get informations from our detail sculpting and paint some more details and coulours.

  • Textures baking
  • textures painting
  • Textures combined
  • Detailing of the body
  • Armour painting
  • Armour detailing
  • Eyes painting


10-Lighting and shading

Shading is so important as it can break or sublime your character. Let's learn to shade both organic and synthetic materials

  • Lighting setup
  • Skin shading
  • Armour shading
  • Leather shading
  • Shield and sword shading
  • Teeth and eyes shading
  • Diamond shading
  • Lava effect


11-Render and postproduction

The cherry on the cake

I have a question, how can I contact you?
If I buy this course now will I get discount when you rigging and animation course come out ?

Sure! If you've bough this course, You will get a coupon for next course release.

Is rigging covered in this course?

No, the course is only about character production.
But I'm working on the rigging course and it should be available very soon.

What does it exactly cover?

What you see is what you get. We'll start with the default cube and do everything to achieve a nice, textured, shaded and rigging friendly character.

Is it Beginner friendly?

I'll try my best to go into details and explain my process but I don't go into every single click.
Knowing blender UI and have some experience with it is a must have.

What are the ressources available?

Everything is provided from concept to brush textures, Hdr...

You just need blender and any 2D software installed on a computer and motivation !

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