Here is a complete training dedicated to the creation of natural scenes in Blender 2.7. Blender is a free 3D software and opensource. During this training you will learn all the steps to create realistic and ready to render assets. Several packs of assets are included in the training.
Discover a complete workflow to create three scenes of nature.
Apprehend the interface and keyboard shortcuts for better efficiency.
Get some polygonal modeling basics.
Discover the tools of sculpting, texturing and shading.
The creation of natural environments with Blender is intended for all future users wishing to familiarize themselves with the software or the professional wishing to update its knowledge. From the freelance graphic designer to the illustrator wanting to evolve towards free software, Blender will be an indispensable asset for your graphic and video productions.
All source files and assets packs are included into zip folders. This training is 20 hours long.
Chapter 1 Low vegetation
1.1-Texture creation from photos
1.3-Variation from the first model
1.4-Vegetation without stem creation with the same system
1.5-Vegetation with stem
1.6-Pack file creation
1.7-Grass creation with Grass-free addon
1.8-Place the vegetation on the ground with particle system
Chapter 2 The trees
2.1-Manual tree creation 1 Base mesh creation
2.2-Manual tree creation 2 Sculpt mode
2.3-Manual tree creation 3 Sculpt mode alpha
2.4-Manual tree creation 4 Retopology and UV mapping
2.5-Manual tree creation 5 Baking
2.6-Manual tree creation 6 Shader creation
2.7-Manual tree creation 7 Variation with moss
2.8-Manual tree creation 8 Twigs creation
2.9-Manual tree creation 9 Particle system creation
2.10-Tree creation with Modular tree addon – variation 1
2.11-Tree creation with Modular tree addon – variation 2
2.12-Tree creation with Modular tree addon – variation 3
Chapter 3 Lianas and ivy
3.1-Lianas creation without support
3.2-Lianas creation on support
3.3-Spanish moss creation
3.4-Ivy creation with Ivy-gen addon
Chapter 4 Rocks and cliffs
4.1-High poly rock creation with modifiers
4.2-High poly rock creation with Sculpt mode
4.3-High poly cliff creation with Sculpt mode
4.4-UV mapping and retopology
4.7-Rock shader creation
Chapter 5 Ruins
5.1-Basic ruins creation with wall factory addon
5.2-Destruction simulation with rigid bodies
5.3-Ruin shader creation
5.4-Pillar creation modeling
5.5-Pillar creation sculpt mode
5.6-UV mapping and retopology
5.8-Pillar shader creation
Chapter 6 debris
6.3-Dead leaves creation
Chapter 7 Full scène creation: The jungle
7.3-Adding the trees
7.4-Adding the rocks
7.5-Particle system creation
7.6-Adding the foliage
7.7-Adding the lianas
7.8-Adding the mist and lighting
7.9-Render and compositing
Chapter 8 Full scène creation: The river
8.1-Adding the cliffs and framing
8.4-Adding the rocks
8.5-Adding the trees
8.6-Vegetation particle system creation
8.7-Adding the ruins
8.8-Render and compositing
Chapter 9 Full scène creation: The temple
9.1-Adding cliffs, ruins and framing
9.2-Adding the trees
9.3-Adding the lianas
9.4-Shaders tweaking and lighting-Adding the mist
9.5-Render and compositing
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