Retopoflow 3 - Retopology Toolkit For Blender

by Orange Turbine in Addons


Item Rating

This item has an average rating of 4 from 170 ratings by the community.

52%
16%
8%
9%
17%
  • Vlad
    2 days ago

    Very powerful addon and great in theory but laggy and unusable, I barely have 10K triangles in my low poly and maybe 300K for my high poly. Wasted more time fixing wrongfully placed vertexes from lag than anything else.

  • manny
    2 days ago

    i am very disappointed in this product i use blender 3.2 and keep getting this error :

    Traceback (most recent call last):
    File "C:\Program Files\Blender Foundation\Blender 3.2\3.2\scripts\modules\addon_utils.py", line 335, in enable
    mod = __import__(module_name)
    File "C:\Users\user\AppData\Roaming\Blender Foundation\Blender\3.2\scripts\addons\retopoflow\__init__.py", line 48, in
    from .addon_common.hive.hive import Hive
    File "C:\Users\user\AppData\Roaming\Blender Foundation\Blender\3.2\scripts\addons\retopoflow\addon_common\hive\hive.py", line 5, in
    from ..common.blender import get_path_from_addon_root
    File "C:\Users\user\AppData\Roaming\Blender Foundation\Blender\3.2\scripts\addons\retopoflow\addon_common\common\__init__.py", line 59, in
    from . import drawing as _
    File "C:\Users\user\AppData\Roaming\Blender Foundation\Blender\3.2\scripts\addons\retopoflow\addon_common\common\drawing.py", line 524, in
    Drawing.initialize()
    File "C:\Users\user\AppData\Roaming\Blender Foundation\Blender\3.2\scripts\addons\retopoflow\addon_common\common\drawing.py", line 92, in initialize
    Globals.set(Drawing())
    File "C:\Users\user\AppData\Roaming\Blender Foundation\Blender\3.2\scripts\addons\retopoflow\addon_common\common\drawing.py", line 107, in __init__
    self.set_font_size(12)
    File "C:\Users\user\AppData\Roaming\Blender Foundation\Blender\3.2\scripts\addons\retopoflow\addon_common\common\drawing.py", line 137, in set_font_size
    fm.size(fontsize_scaled, fontid=fontid)
    File "C:\Users\user\AppData\Roaming\Blender Foundation\Blender\3.2\scripts\addons\retopoflow\addon_common\common\fontmanager.py", line 184, in size
    return blf.size(FontManager.load(fontid), size)
    TypeError: blf.size() takes exactly 3 arguments (2 given)

    • Orange Turbine

      1 day ago

      Hi, please message us with a bug report if you get an error. In this case, it looks like the wrong version of RetopoFlow was loaded for Blender 3.2. The version of RetopoFlow to use for each version of Blender is mentioned in the file name, in the downloads, and in the documentation. Please let us know if installing RetopoFlow 3.3 does not work for Blender 3.2.

  • Everbita
    22 days ago

    The addon has very good features but the performance is horrible, I had to update my Blender to 3.6 to use a version where this was solved, and although it improved a little I still have performance problems, even if I decimate my models until I lose the details I need it still has a terrible lag.

    I hope this will be fixed one day. I really wanted to use this addon, but in the proper way.

  • zatelliti
    about 2 months ago

    Essential retopo suite in my every day tasks. Support is amazing and very fast. I would buy it even at double price. Invaluable

  • Michael
    2 months ago

    I would have given this 5 stars, if I was able to actually use it. HORRIBLE performance on my 9k verts, which isn't a lot, even with a very decimated source mesh, on a rig that should be able to run anything without a sweat. I can tell this was coded badly. Don't buy this addon if you're going for more than 2k verts on your mesh. Wish I read the reviews before buying.

    • Orange Turbine

      2 months ago

      Hi, there are likely a few workflow changes you can make to improve performance, but you're also welcome to get a refund and wait until RetopoFlow 4 is released, which has completely solved this issue and is currently in early alpha.

  • DD
    3 months ago

    I absolutely love this addon. It made the retopology process far more intuitive and easy than I could have imagined. You guys are awesome!

  • Foothold
    4 months ago

    Pretty much in agreement with many of the other reviews i've read. the tool is excellent when it works. It has some extreme limits on polycounts for the source mesh though that kind of make the tool useless for the projects you'd want to rely on it most. 150k vert clothing item is often too much for Retopoflow, causing my entire system (AMD 7800X3D, RTX 4070) to completely freeze until blender crashes. For relatively simple (in scultping terms) objects the tool can be a huge timesaver. it's hard to rely on it though when it's a roll of the dice whether activating it is gonna completely freeze you out of your system for 10 minutes or not

    • Orange Turbine

      3 months ago

      Hi, thanks for the feedback. At the moment the best way to work in RetopoFlow 3 is in parts, which will work around any polycount limitation on the retopology object. We will have a complete fix in the upcoming RetopoFlow 4, which is a complete rewrite, and you can get a full refund if you'd prefer to wait and purchase that version instead when it's released.

  • show
    4 months ago

    I've never been able to use it properly (crashes, freezes, etc.). It's a shame, because it was so expensive.

    クラッシュ・フリーズ等まともに使えた例がない、他のPC同様windousが日本語版だと使えないのか? 高かっただけに期待もし残念だ

    • Orange Turbine

      3 months ago

      Hi, it should definitely not be crashing! Please reach out to support when that happens so we can figure out the cause. If we can't fix it, we'll offer a refund.

  • ireneus brewka
    5 months ago

    The retopo-features it provides look very useful, but in the end for me it was wasted money. I really don't like being locked into its own mode. They should rewrite the tools to be just available during standard editing.

    • Orange Turbine

      3 months ago

      Hi, that is exactly what we're doing!

  • Kerry S
    6 months ago

    Although the tool is well-designed, its performance makes it meaningfully unusable, at least for me. Listed "known issues" suggests not exceeding source meshes of around 1 million polygons and target meshes of around 20 thousand. In my experience, the source mesh must be less than 250 thousand polygons and the target mesh must remain below around 4 thousand, or below 2 thousand if I want to avoid noticeable to severe lag. The information page that pops up when the tool launches indicates that a half-second or split-second lag on certain functions (clicking, hovering) is expected, which is already disappointing (or, for some people, unacceptable) but in my case its about three seconds, sometimes two if I'm very zoomed in.

    Personally, I don't work with models that are compatible with a 2k-4k polygon limit; the detail I need just can't be captured with that. However, this tool would work nicely if that limit is acceptable for your use case.

    I can't recommend the tool based on my experience with the performance, but I wish I could, and I hope the performance issues are eventually resolved. The actual designs of the tool's included functions are fantastic. Unfortunately, working with them feels like I'm working with great *ideas* that I can't actually use.

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Sales 13600+
Downloads 1200+
Customer Ratings 170
Average Rating
Dev Fund Contributor
Published over 9 years ago
Blender Version 4.1, 4.0, 3.6, 3.5, 3.4, 3.3, 3.2, 3.1, 3.0, 2.9, 2.8, 2.79
License GPL
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