Tracers Gun From Overwatch
Single Mesh with overlapping UVs assigned to separate materials and texture sets.
All Textures created in Substance Painter and exported in .PNG PBR formats.
Includes textures for rough/met and gloss/spec workflows.
Logically named objects, materials and textures.
Modelled in Blender 2.90.1
Textured in Substance Painter 2020.2.1.
Rendered in Marmoset Toolbag 3.
Fully and efficiently UV unwrapped.
Tested in Marmoset Viewer, Marmoset Toolbag, EEVEE and Cycles.
Original (before baking to a game ready mesh) untextured highpoly version is also included in .Blend format.
.Blend file has the Triangulate modifer switch on, this is to fix shading variation between Substance Painter, Marmoset and Blender. This can simply be disabled to modify or view the mesh in it's quad as shown in the wireframes.
- .Blend - Native (Quad/Tri mesh)
- .Blend - (High poly)
Textures included in .png format.
Tracergun - 4K -
- Base Colour (Metallic Colour)
- Diffuse (Metallic Black)
- Normal - (OpenGL Unity standard)
- Normal - (DirectX Unreal Standard)
Poly Counts combined (According to Blender inspection tools).
- Face count: 5,223
- Vert count: 5,435
- Edges: 10,605
- Triangulated count: 10,256
|Dev Fund Contributor|
|Published||over 1 year ago|
|Misc Data||UV's Unwrapped, Normal Mapped, Textured|
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