The Roads Must Roll - Procedural Streets & Bridges

by Astopia in Modifier Setups




A new road generator that lets you create detailed streets, bridges and intersections in minutes instead of days.

Everything is procedural and based on curves. Made for Cycles.









Based on curves

With over 150 configurable settings at your fingertips.






Any road you want

A city street, highway, bridge, traffic junction, ... the choice is yours.






14 Procedural Props

From bicycle bridges to traffic lights and road markings, we've got you covered.






Preset intersections

A collection of pre-made intersections, so you can get started right away.




Everything Procedural

Customize every prop with ease—just head to the modifier panel and adjust the settings to your liking.




6 Cars included

Meticulously hand-modeled with performance in mind.





Night time is the right time?

Turn on the lights in the lampposts and the cars with just one click.






Based on the real world

3D models based on the real world simply look much better.





Parking made easy

Choose from six different types of parking strips to park your cars just right.






Performance options

Various performance options for users with less powerful computers:
– Materials Level of Detail
– Trees Level of Detail
– Optional Low Poly Cars
– …





High quality materials

Our materials are ready to render





Animate your cars

Animate cars easily along a curve, using either your collection or ours.
Control speed, spacing, density, and direction to suit your needs.





From 1 to 10 lanes

Choose the number of lanes that fit your project:
Single deck: 1, 2, 3, 4 or 5
Double deck: 2 x 2, 2 x 3, 2 x 4, 2 x 5



Bike lanes

One of the unique features of The Roads Must Roll. On the ground or bridge.




Minutes instead of days

Freeing up more time for the creative aspects of your work.





We listen to you

Feel free to fill out our survey and to vote for
the next feature to be added to The Roads Must Roll.

The updates are for free!









Check out more high resolution samples on TheRoadsMustRoll.com



Made for Cycles


For the moment "The Roads Must Roll" is made to work with Cycles only.
Not all materials seems to work with EEVEE.



Limitations


Converting the road to a mesh or exporting to another software package


While it’s possible to convert the road into a mesh and then export it to other software, there are some limitations at the moment.

Please see the FAQ on the website

Most materials are unlikely to convert successfully to another software package.


Using 'Material Preview' mode in the viewport


Since 'Material Preview' relies on the EEVEE render engine, it’s not supported at this time.


Traffic Simulation


You can easily animate cars along a road or curve, adjusting parameters like density, seed, spacing, and speed.
However, this is not a full traffic simulation, as vehicles do not interact with traffic lights, intersections, or each other.


Custom Lane Width


The lanes are currently set to a fixed width of 3.5 meters (11.48 feet). I'm planning to explore ways to make this adjustable in the future.



Everything included:


Main Road Modifier Highlights


  • Around 150 adjustable settings
  • Switch between a ground road and a bridge with one click
  • Roads can incline and decline
  • Supports 1 to 10 lanes
  • Optional bike paths, both on the ground and on bridges
  • Animate cars and traffic
  • Turn on car lights and street lamps with a single button
  • Choose from 6 different parking lane options
  • Performance options to control the level of detail
  • Control road markings, including yellow stripe options
  • Optional crosswalks and bike crossings
  • Trees along the roadside
  • Various streetlight options
  • Overhead signs with customizable panels
  • Roadside traffic signs
  • Multiple crash barriers to choose from
  • Pillars adapt to landscape
  • Low poly cars optional
  • use your own car collection
  • Yellow lines option
  • Green strips
  • Sidewalks
  • Optionally: generation of the white lines on the asphalt as geometry
  • All materials


Included Procedural Assets


  • A bike bridge based on a curve (3 different widths)
  • Bike lanes/green strips/sidewalks based on a curve with optional trees
  • 4 types of traffic lights with customizable lightboxes
  • Crash barriers based on a curve (W-beam or concrete)
  • Overhead signs (adjustable width, panels from 3 regions)
  • Road markings (2 types of arrows, icons, words, numbers)
  • Asphalt base surface (with or without stripes)
  • Zebra/bicycle crossings based on a curve
  • White/yellow lines, solid or dashed, on a curve
  • Individual pillars
  • Overhead pillars
  • Traffic signs (for the moment only the round ones)
  • Split signs


Included Vehicles


  • Astopia Break I
  • Astopia Coupe I
  • Fiat 238
  • Lada 1500
  • Toyota Landcruiser FJ60
  • Volvo 240


Included Preset Traffic Junctions


  • 3 types of 4-way crossroads
  • 2 types of 3-way crossroads
  • 2 types of bridge on- and off-ramps
  • 1 type of ground on- and off-ramps
  • 1 giant highway interchange



What's New?


Version 1.22

27-09-2024


I’ve added the option to generate the white (and yellow) lines on the asphalt as geometry, as an alternative to having them directly in the asphalt material. You can also adjust the height of these lines. This is good news if you want to convert the road to a mesh. See the FAQ on the website.

At the very bottom of the settings in the main road modifier panel, I’ve created a new panel called "Convert to Mesh Preparation" Here, you can check the 'Realize Instances' box. For more details, see the FAQ on the website.

If you've chosen a custom car collection, you can now rotate all the cars simultaneously around their own axes. Car asset collections aren’t always aligned the same way.

You can now also use your own tree collection.

Increasing the subdivision of the road surface now works more effectively.



Version 1.21

22-09-2024

Resolved a minor issue where the diagonal bars on the overhead signs were disappearing.


Choose a product version:

  • $59.99 Personal License

    Editorial license intended for personal use only

  • $249 Commercial License

    Standard Royalty-Free license - Commercial use allowed, maximum 2 seats.

  • $749 Studio License

    For companies with 3 or more employees. Commercial use allowed.

Sales 40+
Customer Ratings 3
Average Rating
Dev Fund Contributor
Published about 1 month ago
Blender Version 4.2, 4.1
License Royalty Free
Have questions before purchasing?

Contact the Creator with your questions right now.

Login to Message