Texture Stacker allows you to display the entire set of textures in the viewport on 3D models. You can quickly view the entire set of textures directly on the model or make a presentation of textures from a convenient perspective. When you assign this material to any number of objects, dividing lines(which can be removed and only textures left) and textures will appear on all objects associated with that material.
The distance to display each texture, the thickness, slope and color of the dividers are adjusted in "Edit Mode". To switch to "Edit Mode" - select the "Texture Stacker" node and press Tab. To switch to "Normal mode" - select the input or output node and press Tab.
1: Render on a transparent background
2: Render an object with a UDIM texture
- The material is completely redesigned and optimized, all functionality is preserved.
- Added the ability to adjust the brightness of the dividing lines on a transparent layer.
- The ability to adjust the brightness of the dividing lines has been removed, now the lines on all objects have the same brightness in any light.
|Published||2 months ago|
|Software Version||2.9, 2.91, 2.92, 2.93|
|Render Engine Used||cycles|
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