Stunning environments created and rendered in minutes
Use the Procedural Sky for realistic, customizable and fast outdoor lighting
Breathtaking terrains are just a few clicks away
- TerrainScapes is supported by Blender 3.x
- "Mountains" package is supported by Cycles
- "Procedural Sky" package is supported by Cycles and Eevee
- "Water" package is supported by Cycles
The TerrainScapes addon is an expanding library of assets and toolsets which enables Blender users creating lovely landscape scenes. Our goal for this addon is to make it as intuitive an easy to use, but also as qualitative and adaptive as possible.
If you want to have a quick look at some of the assets in Blender, you can download the free version. After you downloaded the file, you just have to append the containing folders to the asset browser.
- Fast render time
- Easy to use
- No advanced blender knowledge needed
- Features complement each other
Visit our website for more information
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35 pre-made setups
The concept behind the Procedural Sky
Since Blender 2.9, we have the option to light our scenes with the nashita sky. The nashita sky is a procedural texture which allows the user to have more controll over different settings. Another advantage is, that you have the ability to animate the sun or other settings so you can create more natural looking animations, which is a good alternation to the standard static hdri look. However, there are some drawbacks, which are among others are:
- No clouds
- No presets
- Lack of artistic contols
So we tought this is a good oportunity for us to fix that and provide Blender users with a stunning Procedural Sky with no lacks in settings or cloud creation.
Importance of rendertime
Our main priority besides quality is a fast rendertime. This has two resons: If you have to wait serveral minutes to see some changes in your viewport, than it makes it really hard for you to learn the settings and what they actually do, you also might lose the motivation for you project. But if you see a rapid change every time you switched something, than you can get a positiv feedback loop. Rendertime becomes also important, when it comes to animations. It's no problem to wait 10 minutes for a rendering, but if you want to create an animation of you scene, 500 frames for example, you have to wait 83 hours for your final result.
Choose a product version:
|Published||8 months ago|
|Blender Version||3.0, 3.1, 3.2|
|Render Engine Used||cycles, eevee|
|Misc Data||normal-mapped, textured|
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