Tactical 45
[Description]
Lowpoly handgun, bullets and lamp baked from highpoly, optimized as much as possible, keeping quality with a low amount of triangles.
[General]
- Preview was rendered in Marmoset 4
- Textured for PBR metal rough
- Include Blender, FBX, Textures and Substance Painter files for the gun, bullets and the lamp (retexture as you wich)
- Highpoly is include in the Blender file (rebake in case)
[Polycount]
Hangun:
- Tris 9 094
- Faces 4 934
- Verts 4 881
Bullet:
- Tris 726
- Faces 341
- Verts 369
Lamp:
- Tris 10 078
- Faces 5 294
- Verts 5 578
[Textures]
Textures are in png
1 set of texture for bullets
2 sets of textures for the handgun, main model and decals
1 set of texture for the lamp
Maps: baseColor, roughness, metallic, normal openGL, normal directX, ambient occlusion, opacity (for decals)
Resolution: 4096x4096 (handgun), 2048x2048 (decals), 2048x2048 (bullet) and 2048x2048 (lamp)