Steel Technical Used

by Lex4art in Materials, Shaders, Textures


The documentation/FAQ for Real Materials series is located here.

v2.85     [18.03.2017]

  • Reduced desaturation of reflections at high (fresnel) angles to better match PBR model. Not so actual for steel but just in case...
  • Slightly improved default look  (now rims will be more shiny).  


v2.8     [21.02.2017]

  • Improved PBR model (now non-metals part of the materials - if any - have better fresnel reflections).
  • Grunge and micro-scratches now affect paint layer.
  • Added new parameter "Suppress repetitiveness" (inside "Main settings" section) doing exactly that. Useful only for large surfaces (2x2m and up).
  • Added a lot of additional options to tweak - hope you like them :).
  • General optimizations for node tree - that "Material" view mode hang up is still here but it will unhang  ~2x faster.
  • Parameters "Metal brightness & color" and "Metal roughness" reworked again - same values may lead to different results now.

Known issues: #1: Blender v2.78b have problems rendering pointiness map and all material effects that use that feature (edges, caverns) will have artifacts. Solution - use latest "Daily build" version of Blender or previous versions 2.78 or 2.78a.

Known issues #2: when 3D viewport switched to "Material" mode Blender hangs for minute or two, after that meshes with that material will look pure black. This issue reported as bug but unfortunately can't be fixed because "Material" viewport rendering mode by design ignores all optimizations inside node tree and trying to render ALL nodes (and dies on complex material like this one); maybe in Blender v2.8 it will be fixed.


v2.6     [30.10.2016]

  • Improvements in "Metal brightness & color" and "Non-metal brightness and color" effects on color of diffuse texture.

Known issues: when 3D viewport switched to "Material" mode Blender hangs for minute or two, after that meshes with that material will look pure black. This issue reported as bug but unfortunately can't be fixed because "Material" viewport rendering mode by design ignores all optimizations inside node tree and trying to render ALL nodes (and dies on complex material like this one); maybe in Blender v2.8 it will be fixed.

v2.5    [25.10.2016]

  • Fixed bug with dim overheat pattern colors if metal has grey or dark metalness map.
  • Reworked "Metal brightness & color" and "Non-metal brightness & color" parameters. Now they finally bug-free but same values gives different result on material, keep that in mind.
  • Material re-calibrated again, mostly same look but better backup old variant before update. Just in case.
  • Fixed bug when "Non-metal brightness & color" parameter works only when "Grunge amount" is non-zero.
  • Improved grunge layer. Now at low values of "Grunge amount" param (0-0.5) it gives more interesting results (film-like appearance), like it was before 2.2 update.
  • Some minor improvements to node tree setup in micro-scratches section.
  • Grunge effect improved & optimized (less VRAM consuming).
  • Added new parameter "Non-metal brightness & color" (it is affecting non-metal parts of material like rust or dirt in dents)
  • Grunge texture now not affected by "low-res" texture mode
  • Faster render time - up to 60% (fully implemented Blender 2.78 possibilities to my node tree!)

Known issues: when 3D viewport switched to "Material" mode Blender hangs for minute or two, after that meshes with that material will look pure black. This issue reported as bug but unfortunately can't be fixed because "Material" viewport rendering mode by design ignores all optimizations inside node tree and trying to render ALL nodes (and dies on complex material like this one); maybe in Blender v2.8 it will be fixed.

 

v2.1

  • Initial release

Known issues: when 3D viewport switched to "Material" mode Blender hangs for minute or two, after that meshes with that material will look pure black. This issue reported as bug but unfortunately can't be fixed because "Material" viewport rendering mode by design ignores all optimizations inside node tree; maybe in Blender v2.8 it will be fixed.

Sales 20+
Dev Fund Contributor
Published almost 5 years ago
Software Version 2.7x
Render Engine Used Cycles
Misc Data UV's Unwrapped, Low & High Resolution, Normal Mapped, Textured
License Royalty Free
Have questions before purchasing?

Contact the Creator with your questions right now.

Login to Message