Steel Galvanized Zinc Oxidized

by Lex4art in Materials, Shaders, Textures

Large

Attention! This material requires Blender version 2.78 or higher. Won't work on 2.77a and lower.

This product contains single, texture-based material for Cycles render: matte and dim zinc-plated steel with faint patches of white zinc oxide; this material also can be found inside Real Materials Vol.2 pack (3$ per material) and in Real Materials Mega Pack (1$ per material).

Main details and features:

Current version is 2.85 (changelog is on the "Documentation" tab), for additional information please visit this page.

The documentation/FAQ for Real Materials series is located here.

v2.85     [18.03.2017]

  • Reduced desaturation of reflections at high (fresnel) angles to better match PBR model.
  • Slightly improved default look  (now rims will be more shiny).  


v2.81     [22.02.2017]

  • Added micro-hack to section names to avoid "Main settings.001" numeration on import. Unfortunately this hack is too simple to fully avoid this problem.


v2.8     [22.02.2017]

  • Improved PBR model.
  • Grunge and micro-scratches now affect paint layer.
  • Added new parameter "Suppress repetitiveness" (inside "Main settings" section) doing exactly that. Useful only for large surfaces (2x2m and up).
  • Added a lot of additional options to tweak - hope they will make your life easier :).
  • General optimizations for node tree - that "Material" view mode hang up is still here but it will unhang  ~2x faster.
  • Parameters "Metal brightness & color" and "Metal roughness" reworked again - same values may lead to different results now.

Known issues: #1: Blender v2.78b have problems rendering pointiness map and all material effects that use that feature (edges, caverns) will have artifacts. Solution - use latest "Daily build" version of Blender or previous versions 2.78 or 2.78a.

Known issues #2: when 3D viewport switched to "Material" mode Blender hangs for minute or two, after that meshes with that material will look pure black. This issue reported as bug but unfortunately can't be fixed because "Material" viewport rendering mode by design ignores all optimizations inside node tree and trying to render ALL nodes (and dies on complex material like this one); maybe in Blender v2.8 it will be fixed.


v2.7     [30.10.2016]

  • Improvements in fresnel reflection on non-metal parts of material.

Known issues: when 3D viewport switched to "Material" mode Blender hangs for minute or two, after that meshes with that material will look pure black. This issue reported as bug but unfortunately can't be fixed because "Material" viewport rendering mode by design ignores all optimizations inside node tree and trying to render ALL nodes (and dies on complex material like this one); maybe in Blender v2.8 it will be fixed.


v2.6     [30.10.2016]

  • Improvements in "Metal brightness & color" and "Non-metal brightness and color" effects on color of diffuse texture.

Known issues: when 3D viewport switched to "Material" mode Blender hangs for minute or two, after that meshes with that material will look pure black. This issue reported as bug but unfortunately can't be fixed because "Material" viewport rendering mode by design ignores all optimizations inside node tree and trying to render ALL nodes (and dies on complex material like this one); maybe in Blender v2.8 it will be fixed.

v2.5    [26.10.2016]

  • Fixed bug with dim overheat pattern colors if metal has grey or dark metalness map.
  • Reworked "Metal brightness & color" and "Non-metal brightness & color" parameters. Now they finally bug-free but same values gives different result on material, keep that in mind.
  • Material re-calibrated again, mostly same look but better backup old variant before update. Just in case.
  • Fixed bug when "Non-metal brightness & color" parameter works only when "Grunge amount" is non-zero.
  • Improved grunge layer. Now at low values of "Grunge amount" param (0-0.5) it gives more interesting results (film-like appearance), like it was before 2.2 update.
  • Some minor improvements to node tree setup in micro-scratches section.

Known issues: when 3D viewport switched to "Material" mode Blender hangs for minute or two, after that meshes with that material will look pure black. This issue reported as bug but unfortunately can't be fixed because "Material" viewport rendering mode by design ignores all optimizations inside node tree and trying to render ALL nodes (and dies on complex material like this one); maybe in Blender v2.8 it will be fixed.

 

v2.2

  • Initial release

Known issues: when 3D viewport switched to "Material" mode Blender hangs for minute or two, after that meshes with that material will look pure black. This issue reported as bug but unfortunately can't be fixed because "Material" viewport rendering mode by design ignores all optimizations inside node tree and trying to render ALL nodes (and dies on complex material like this one); maybe in Blender v2.8 it will be fixed.

No FAQ's found for this product.

Item Rating

This item has an average rating of 5 from 1 ratings by the community.

100%
0%
0%
0%
0%
  • Large

    tcwik about 1 year ago

    Beast!

Purchase this item to leave a review!