by Blender High School in Materials, Shaders, Textures

Stop creating new materials from scratch!

Stop using external libraries! 

One node, infinite material...

The solution is...



- Create a complex material without worrying about the right node configuration.
Have full material control with minimal effort.
- Take advantage of its easy and intuitive interface.

You only have to:

  • Choose the color and/or texture
  • Define the index of refraction (IOR) or load it from the default list available (click here for tutorial)
  • Specify the Glossy amount, add a bump effect by placing a Bump map, a Normal Map or both together
  • If necessary add the Subsurface Scattering (SSS) or Translucency. 

You can add car paint effect for metals, light absorption and dispersion factor for liquid materials, or use the velvet effect or cartoon shading.

After setting all the parameters, you need to connect the node to the input socket surface on the material output node, through one of the available output connections (Dielectric, Metallic, Liquid / Glass, Fake Caustics, Velvet, Emission, Cartoon). The Absorption Density parameter can be activated for liquid/glass, by connecting the output volume to the input volume on the material output node.

The node will do everything for you: calculating reflections depending on the Roughness amount, giving back your material with a very high photorealism.

You can also:

  • Add very realistic dent, scratches, cracks, dust, grunge, drops and corrosion
  • Mix bump maps and normal maps
  • Have complete control on texture coordinates (Scale, Rotation and Position) distort and blur a texture.
  • Have the real IOR from a long list node
  • Obtain a bump map and a specular map directly by a texture, with any other external software

Then, on this last version...

  • Deactivation the flags "caustics in the light path panel, you can recreate it connecting the socket "fake caustics: to the material output
  • You can obtain a realistic military mimetic shader, just by connecting the node to the color 1 to the main node and it is very simple to create a realistic wood or a wooden floor using the procedural wood shader.
  • You can also create very realistic procedural drops on surfaces.

Other features:

You can also deselect the Background set and all the lights and light the scene only using the environment, choosing between a Checker environment and a HDRI environment.
You can force the camera view such as Light Path, obtaining a correct illumination on the objects on the scene and a flat or transparent (alpha) background.


With the Pro 2.1 version, you have a very efficient virtual studio, where you can create and test your materials, choosing:- The background color (flat or checker)
- The background glossy- 10 different illumination set (Flat, Lateral, Fear, Red, Blue, Silhouette, Up&Down, Drama, Penumbra and Cartoon)

And also, FOR FREE, you will receive the new guide by Blender High School "PBR Theory & Blender" in Pdf (Full value € 5). In this ebook, you will understand the basics of photorealism and the correct meaning of the PBR theory.

SMART PBR PRO... One node... Infinite materials!

Watch the video tutorials:

To use correct the tool you can APPEND into YOUR SCENE:
- the nodes that you want to use (File - Append - SMART PBR PRO 1.2.blend - NodeTree)
- the complete material (File - Append - SMART PBR PRO 1.2.blend - Material)

You can use SMART PBR PRO 1.2.blend to check all the possibilities of the tool with many lighting setup or the LIGHT SETUP SCENE 2.0 to check your model in a nice photographic setup asset pre-lighting.

For videotutorials: 

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Item Rating

This item has an average rating of 4 from 1 ratings by the community.

  • Kenneth Brewer over 1 year ago

    This seems like it's going to be great to use but it would be nice if there was an English translation to the PDF document. I'm having difficulty using this because I can't read the instructions. I would give it five stars if there were English instructions.

    • Andrea Coppola over 1 year ago

      Hi! Thank you very much. The manual will be not translated because you can find on the Youtube channel many small video tutorials about all the features of the tool. Go here: Thank you so much! Andrea

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