Sky environment shader
Let me introduse - full procedural Sky Environment!
Node based environment shader for Cycles render.
Idea - create One shader which will be allow get many various of sky surfaces & create trnsition between day & night.
It can be useful for cartoon. You can get different types & results of sky surfaces, stars & weather mood transitions. Aslo you can create timelaps sky background.
Other function - use ready rendered background & sky environment fo quick day/night transition (details in demo & manual)
Create custom Sky surfaces
Item include color presets for sky colors
Use special socket for addition rendered background
Quick transition: day/night & weather mood
Any scale, give clarity & clear result (zoom 100%-200% - no matter :)
А variety of results
animation & VFX
To right setup of node connect :
In your scene File -> Append (shift+F1) -> Select “Sky_shader.blend”->
World-> “Sky_Environment_shader” to load already setup world shader;
Go to Node Editor -> World & select “Sky_Environment_Shader”
Tweak Mapping nodes to controll & animate clouds;
Use Sky’s Presets to change color mude or Use Sky Texture + Color correction nodes to add custom values
To swich between Day/Night use appropriate swicher
In Node Compositor -> Compositing use Stars Glow node for add Glow effect & animate it, when you will be render day-night transition.
If you have already rendered environment without clousd (alpha channel) use:
Background Day socket for day scene
Background Night socket for night scene (you can do night scene using curver & day scene, like in movies
Background alpha - for masking background & Sky Environment Shader)
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