Real Materials Vol.4

by Lex4art in Materials, Shaders, Textures

The documentation/FAQ for Real Materials series is located here.

v2.85     [17.03.2017]

  • Reduced desaturation of reflections at high (fresnel) angles to better match PBR model. Not so actual for aluminum but just in case...


v2.81     [28.02.2017]

  • Slightly improved PBR model (now non-metals part of the materials - if any - have better fresnel reflections; some other minor improvements).
  • Material "Aluminum generic brushed" slightly reworked and looks better now. Backup old version  if you really like it - new one is looking somewhat different.
  • General improvement of all materials.
  • Grunge and micro-scratches now cover paint layer.
  • Parameters "Metal brightness & color" and "Metal roughness" reworked again - same values may lead to different results now.
  • Added new parameter "Suppress repetitiveness" (inside "Main settings" section) doing exactly that. Useful only for large surfaces (2x2m and up). One or two materials still lack this option - will add it later (non-standard implementation required).
  • Added a lot of additional options to tweak material properties - hope you like them :).
  • General optimizations for node tree - that "Material" view mode hang up is still here but it will unhang  ~2x faster.

Known issues: #1: Blender v2.78b have problems rendering pointiness map and all material effects that use that feature (edges, caverns) will have artifacts. Solution - use latest "Daily build" version of Blender or previous versions 2.78 or 2.78a.

Known issues #2: when 3D viewport switched to "Material" mode Blender hangs for minute or two, after that meshes with that material will look pure black. This issue reported as bug but unfortunately can't be fixed because "Material" viewport rendering mode by design ignores all optimizations inside node tree and trying to render ALL nodes (and dies on complex material like this one); maybe in Blender v2.8 it will be fixed.


v2.7     [11.11.2016]

  • Initial release

Known issues: when 3D viewport switched to "Material" mode Blender hangs for minute or two, after that meshes with that material will look pure black. This issue reported as bug but unfortunately can't be fixed because "Material" viewport rendering mode by design ignores all optimizations inside node tree and trying to render ALL nodes (and dies on complex material like this one); maybe in Blender v2.8 it will be fixed.