Pure-Sky (Eevee & Cycle)

by 3DVision in Materials, Shaders, Textures


Imagine a beautiful starry sky on a full moon night, a sunset at the seaside or a beautiful sunny day, with Pure-Sky Pro you can now realize these different scenes and much more.

Pure-Sky is the first and only procedural sky for Blender that: 

Includes shadow catcher. 
Includes a procedural ocean shader.
Allows you to display a stormy sky in one click.  
Directly includes real-time lens Flares and lens dirt.
Offers the possibility to fly into space with a 360° view.
Includes volumetric clouds generated directly in the world. 

Important!!

  • Please, read the data sheet carefully before making a purchase.
  • The stability of this product is guaranteed only for the latest stable and official version of Blender.
  • We have solved the problem of compatibility with Cycle first, now a new documentation can be edited.
  • Volumetric rendering with eevee imposes limits that do not depend on us, to get very sharp clouds you have to increase the "ClipStart" distance of the camera, this problem exists because volumes do not emit shadows with eevee. This update (EEVEE's Future of the Blender Foundation will solve this problem. *Note: This limit does not exist with Cycle rendering. 
  • Generating volumes requires good machine performance, make sure your equipment is suitable for this. Hardware configuration used for the demo: GPU RTX 2060, CPU I7 3.60Ghz, 16GBRam.  

Pure-Sky Pro 4.6 Released! (29/11/2021)

 

How to setup for Cycles rendering?


Compatibility

E-Cycle
K-Cycle
Windows
Linux
Mac Os
Blender 2.93+ yes yes yes yes

(Unsupported volumes)

Features

Eevee
Cycle
Lite
Simplified
ArchViz
Space
Sky yes
yes
yes yes
yes
yes
Stars yes
yes

yes
yes
yes
Moon  yes
yes


yes
yes
Space yes
yes



yes
Twilight yes
yes


yes
yes
Rainbow yes
yes



yes
Shadow Catcher
yes
yes


yes
yes

Lens Flares







Basic yes
yes
Yes
Yes
yes
yes
Sunrise yes
yes


Yes
Yes
Midday yes



Yes
Yes
Random yes
yes


Yes
Yes
Lens Dirt yes



Yes
Yes
Obstacle detection
yes
yes yes yes yes

Volumes







Clouds yes


yes
yes
yes
Paintable Clouds
yes



yes yes
Exponential Fog yes

yes yes yes yes
Atmospheric Fog yes

yes yes
yes
yes

Additional content







Physical Planet yes
yes



yes
Editable Tornado
yes yes


yes
Procedural Water yes
yes



yes
Stellar Version yes



yes

Strong points

  • Easy to animate.
  • Includes presets.
  • Generates a realistic sky.
  • Includes shadow catcher.
  • Includes an editable tornado.
  • Includes a clock and a real time calendar.
  • Allows you to display a stormy sky in one click.
  • Can be animated without using an animation key.
  • Volumetric rendering now supported for "Cycle".
  • Offers the possibility to fly into space with a 360° view.
  • Directly includes real-time lens Flares and lens dirt with automatic obstacle detection.
  • Includes volumetric clouds generated directly in the world. You can fly in any direction to infinity.

Weak points

  • The lens flares do not detect obstacles with "Cycle".
  • The volumes do not generate shadows and reflection "eevee".

Objectives


  • Add presets. Goal achieved (29/11/21)
  • Develop editable terrain.
  • Develop editable lightning bolts.
  • Add the Aurore Boréal volumetric. Goal achieved (05/10/21)
  • Develop procedural shader Ocean. Goal achieved (05/10/21) 
  • Make volumes compatible for Cycle. Goal achieved (05/10/21) 
  • Add a particle system to generate rain.
  • Add a particle system to generate snow.
  • Develop an Installable version with Python. Goal achieved (30/08/21) 
  • Develop a particle system to add trees and vegetation.
  • Develop procedural materials: terrain, mountain etc..

Updates

    4.6

    The procedural ocean shader has been updated.
    The controle panel has been improved to make it more user friendly.
    Some nodes (like the sky) have been simplified to improve performance.
    The Reset button: You can now restore all default settings y clicking on the reset button.
    Now you can choose between 10 Presets to start your project. You can also add your personal touch by modifying them.

    4.5

    Performance improvement.
    Procedural ocean shader added.
    Aurora Borealis volumetric added.
    Lens flares are now visible with "Cycle".
    Stellar" version for space animation is now available.
    Indirect light setting of the sky node has been improved.
    The sun and moon angle settings are now synchronized with the size of the disks.
    Shadow catcher now automatically adapts to cycle when you change render. *Note: Color shadows are not compatible with "Cycle".
    Atmospheric nodes have been improved, you can choose between a dome or flat atmosphere. *Note: For panoramic renderings with "Cycle" use only the flat mode.
    Volumetric renderings are now supported for "Cycle". *Note: in the atmosphere node, enable the "flat" mode for "Cycle" renderings and in the cloud node set the "anisotropy" property to "0" or "0.5".

    4.4

    Includes a better navigation interface.
    This version is now available for installation.

    4.3

    Cloud enhancement.
    Paintable clouds add.
    Shadow Catcher Added.
    Lens Flares improvement.
    Volume cutter mesh added.
    Exponential fog improvement.
    Atmospheric fog enhancement.
    Lens Flares parameters add to the world.
    Independent control of indirect sky light add. 


    *Eevee rendering

    Day & Night Cycle: Use the "Animate" property to automatically animate the cycle of a day without using an animation key. The higher the value you add, the faster the cycle will be. (Look at the clock and calendar to see exactly how much time has passed).



    Paintable Clouds: Organize an interface to paint then select the texture named "Paint Mask", activate in the volume panel the "clouds" then the property "Paint Clouds Mode", increase the property (Coverage to 1.1 or more) then start painting.



    Thunderstorm: Use the "Blue Sky /Thunderstorm" property to make the stormy sky appear by adding only two animation keys.



    Atmosphere: Place the camera at the right altitude to see the atmosphere.



    Planete: Easily create science fiction scenes by adding planets, spaceships or huge buildings in the background. (three planets are included, earth, moon and mars).



    Procedural Water: Use the procedural shader to quickly create an ocean.


    Sun: Use the "Sun Diameter" property to resize the sun.



    Moon: Use the "Moon Diameter" property to resize the Moon. The angle of the moon also adapts automatically to the time of day, when it is midnight the shadows become hard and when it is 6am the shadows become soft.


    Sun Shadow: The sun angle setting is perfectly synchronized with the size of the sun, which results in more realistic shadows. The angle of the sun also automatically adapts to the time of day, when noon arrives the shadows become hard and when the sun goes down at 18H the shadows become soft.



    *Cycles rendering






    How to setup for Cycles rendering?


    Stellar Version 4.5.1


    Pure-Sky Pro 4.3 Release Trailer.


    Pure-Sky Pro 4.4 Released (30/08/21).

    This version is installable, it adds a better control interface and additional options. This was made possible thanks to the collaboration with "Carlos Barreto", you can find more info about his work here: Carlos Barreto 


    Pure-Sky Pro 4.3 Released 24/08/21!!


    How to render volumetric clouds eevee over a cycle render?



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    Sales 2900+
    Customer Ratings 46
    Average Rating
    Published over 2 years ago
    Software Version 2.9, 2.91, 2.92, 2.93
    License Royalty Free
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