Procedural Sky With Clouds

by PH Geometry & Shader Nodes in Materials, Shaders, Textures


 Most of the times the world sky will affect the scene lighting in Blender and the default sky texture is not that fexible. In this shader you control all the colors in the sky and how they are mixed using float curves (not only for the sky but for the clouds too). Includes three presets: dawn, midday and sunset to demonstrate the possible results you can get with the shader.


Read the documentation for more details.


Updates
  • Fixed the shader for Blender 2.93 in a separated blend file. The same file can also be used with Blender 3.0 if you prefer Color Ramp instead of Float Curves.
  • The node tree is more organized now.


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Sales 30+
Dev Fund Contributor
Published 11 months ago
Blender Version 2.93, 3.0, 3.1, 3.2, 3.3
Render Engine Used cycles, eevee
License Royalty Free
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