Procedural, node based shader made to easily generate infinite number of rock or cliffs.
It's using microdisplacement, not recommended for slower computers.
For many of my projects I needed to use rock textures, but it's hard to find good materials that match what I need at the moment. With this it's just a matter of few seconds to make shader that I need.
You can add this generator to any mesh You like, even on a human model.
Of course with microdisplacement it takes some time to render, but You can use only bump node, or bake textures that You need.
It's fully procedural, so there won't be any repeting and with seed value You can generate infinite variations.
This Product contains 5 presets made to easily make rocks that You need.
Recommended only for Cycles, because Eevee does not support micro displacement. You can bake textures to use them in Eevee.
Created in blender 2.83, should work with any 2.8 version, won't work with older (2.79) versions.
Includes HDRI from https://hdrihaven.com/.
|Published||about 3 years ago|
|Blender Version||2.83, 2.9, 2.91, 2.92, 2.93, 3.0, 3.1|
|Render Engine Used||cycles|
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