Spherical Lens Flare Node

by Joshua Brown in Render Setups


IMPORTANT

Make sure GPU acceleration is turned on in the compositor

High resolutions are not advised, this is not real-time and can quickly get slow at higher resolutions.

~8GB of GPU video memory is recommended to prevent slowdowns @1080p.

For flares to appear correctly on glossy or translucent surfaces, turning off light clamping by setting it to 0 or a high number is recommended.



Spherical Flare Node

This Node setup relies on GPU-accelerated compositing in Blender to generate realistic lens flares.

No tracking of lights is required, and the flare will be generated in screen space using render input. You can also create flares from EXR sequences.

Every pixel is accounted for without a threshold meaning the light source for the flare is the entire frame.

These were created using real and raytraced references, so every flare element should morph and behave realistically.




Features:

  • Lens Coating

  • Dispersion

  • Threshold
  • Bokeh cut-off

  • Bokeh fringing

  • Edge Fade



AgX punchy or high contrast is recommended.
$15

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Details
Rating
2 ratings
Dev Fund Contributor
Published 29 days ago
Software Version 4.3, 4.2
License GPL