Planetarium
After you have downloaded the plugin, you have 2 options for using it:
1. You can work directly in the blend file, but for this you need to find the lost textures in the texture pack archive (File-External Data-Find Missing Files)
2. You can also import nodes from a blend file into your project, for this you need to come: File-Append-(C:\Users\UserName\Downloads\PLANETARIUM v***.blend\NodeTree\)-Select All-Append
Sales | 100+ |
Customer Ratings | 1 |
Average Rating | |
Dev Fund Contributor | |
Published | 5 months ago |
Software Version | 2.8, 2.81, 2.82, 2.83, 2.9, 2.91, 2.92, 2.93, 3.0, 3.1 |
Render Engine Used | cycles, eevee |
License | Royalty Free |

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Tags:
postfx, PBR, volumetric, volumetric-clouds, Winter22, prodecural, nebula, space, planet earth, sky-and-atmosphere, planetarium, NodeTree, planeta, rayleigh, Glaer, node groups, node setup, nodesetup, Planets, shader editor, materials, planetary, Shader, orbital, nodes, textures, Node Editor, Glow, stellar, nodepack, Material, spacevfx, nodesetups, pbr-materials, pbr-textures, ozon, procedural clouds, ocean, volumetrics clouds, outer-space, node group, volume, Node, mountains, globe, Photo-realistic, photorealistic, sunrise, nodegroup, planet