Dynamic Pine Biomes

by Per's Scan Collection in Models


With this product, I created a more dynamic and fun experience working on landscapes. Coming from the Video Games industry, I was frustrated with the constant freezes/crashes when working with a lot of vegetation in Blender. With Dynamic Pine Biomes, you can focus on the essential things, creating fantastic artwork. Get it now and see yourself!


Features

  • 3 Customizable Pine Biomes (Forest, Edge, Meadow)
  • Extra Biome For Distance Trees (perfect for large landscapes)
  • Procedural Scatter System (based on geometry nodes)
  • Forest Cliff & Rock Collection (small rocks to huge cliff assets)
  • Dynamic Landscape Material
  • High Quality & Realtime Ready Assets (Cycles and Eevee Support)
  • Excellent Viewport Performance
  • Scatter on any Surface
  • GeoScatter 5.4 Support
  • Future Updates Included





This is an entire Biome! Not just a Collection of Trees



Three Procedural Biomes ready to be formed into beautiful landscapes

Forest

Edge

Meadow


Combine Biomes

Paint Biomes with Vertex Colors


Optimized Assets allow rendering whole forests in Eevee

The Blend file of this scene is included


Good Performance even with Large Scale Environments






GeoScatter 5.2 Biomes Included


Scatter on any Object



General Tipps and Infos:
  • Set Transparent Paths to 15+ / Properties --> Render Properties --> Light Paths  / If set too low, it will cause black areas around objects
  • Disabling Overlays will increase Viewport Performance by a lot
  • Pressing "Backspace" while covering the mouse cursor over a value will reset it to the default
  • Don't forget to apply Scale and Rotation to the object you want to scatter on / if not, the scattered objects will have the wrong scale
  • Painting masks with Vertex Colors needs to have a minimum of Vertices to work with / subdivide your mesh for a more accurate mask
  • Don't Subdivide the Mesh too much / Too many polygons will slow down the Vertex Paint process
  • The Vertex Color Attribute needs to be called "psc_biomes" / the material and geometry nodes need this exact name to work properly
  • The Scatter System is specifically made for these assets / it is possible to scatter your assets with it, but its a bit tricky
  • The System has its limitations / it will run up to 10x better than the usual highpoly vegetation you find on BlenderMarket, but it's not the magical solution to scatter infinite assets
  • The Assets are not made for close-up shots
  • The Vegetation is not animated / the assets won't move when you hit the play button



A part of the earnings will be donated to the Blender Foundation! To support the development which made this all possible.



Asset Collections






Sales 500+
Customer Ratings 11
Average Rating
Dev Fund Contributor
Published about 1 year ago
Blender Version 3.4, 3.5, 3.6, 4.0
Render Engine Used cycles, eevee
Misc Data uvs-unwrapped, normal-mapped, textured
License Royalty Free
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