Useful base metal materials to start from when creating complex shading, with physically accurate colors and specularity.
All materials have a color ramp node plugged into the color input of the Principled BSDF. This color ramp node has the full range of physically correct colors. You can use it to make any texture have physically accurate colors.
The file include 41 different physically correct metal materials that work on both Cycles & Eevee.
Aluminium, Beryllium, Bismuth, Caesium, Calcium, Chromium, Cobalt, Copper, Brass, Germanium, Gold, Indium, Iridium, Iron, Lead, Lithium, Lutetium, Magnesium, Manganese, Mercury, Molybdenum, Nickel, Niobium, Osmium, Palladium, Platinum, Potassium, Rhodium, Rubidium, Silicon, Silver, Sodium, Tantalum, Tellurium, Tin, Titanium, Tungsten, Vanadium, Zinc, Gold Purple Plague and Zirconium.
There is also one extra material, Bronze, which is a combination of Copper and Tin. Since it is almost but not 100% physically correct, I'm including it in this pack as a bonus.
All materials were made using public physics data from recognized scientists.
Choose a product version:
|Published||about 1 year ago|
|Blender Version||2.8, 2.81, 2.82, 2.83, 2.9, 2.91, 2.92, 2.93, 3.0, 3.1, 3.2, 3.3, 3.4, 3.5, 3.6|
|Render Engine Used||cycles, eevee|
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