Enhance your renders with some photoscanned rocks, item was photoscanend using cross-polarized lights and reconstructed using highest quality preset.
Base mesh is made of as few faces as possible while keeping the general shape of the rock, so it is optimized for games while keeping all quad topology that can be subdivided and displaced using included displacement texture.
With the model come albedo, normal, roughness, specular and displacement textures in three different sizes, 4K, 2K, 1K. Model has no overlapping UVs
Model comes in three different formats, FBX, OBJ and STL.
|Dev Fund Contributor|
|Published||6 months ago|
|Blender Version||2.9, 2.91, 2.92, 2.93, 3.0, 3.1|
|Render Engine Used||cycles|
|Misc Data||uvs-unwrapped, manifold-mesh, low-high-resolution, normal-mapped, textured|
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